Tri planar node

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HazrulIdzwan
Licensed Customer
Posts: 22
Joined: Thu Feb 02, 2017 7:55 am

Hi there,

I'd like to suggest setting the option to use 1 map for all xyz inputs in the nodes.

The tri planar node is primarily used to seamlessly tile textures.

Current PBR workflows include Albedo, Roughness, Metallic, Normal maps, having to link 6 inputs per map works out to grand total of 24 mouse movements per material. +6 more if you include displacements.

This becomes tedious in a scene where multiple tiling materials are being utilized. The workaround currently is to clone the material's node setup and redirect the image nodes to different file paths.


Kind Regards,
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aoktar
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It's a feature we have.
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HazrulIdzwan
Licensed Customer
Posts: 22
Joined: Thu Feb 02, 2017 7:55 am

Understood, it is an oversight on my part!

Many Thanks for pointing it out.
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