Hi,
hopefully some canh help me here.
I have posed 2 rigged characters (bones, controllers, IK etc...) and when I render
the frame in LV everything is o.k.
But when I render the same frame in PV, the arm-controllers of one character have suddenly a different position, so
therefore one character in PV has a totally different pose.
But this happens only to one character with the arm-controllers.
The other posed character renders o.k. and also all other controllers like foots, hip etc are o.k.
I have no idear whats going on!
Why are 2 controllers have different positions in LV and in PV?
Thanks for any help!
Mike
different character pose from LV to PV
Moderators: ChrisHekman, aoktar
LV is using what you see in viewport. Have you checked it with default renderer?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet,
no I did'nt try that! Will try this of course asap!
But what can see PV different than what I see in viewport?
Especially when it comes to object positions?
(with exception from different glow intensity because of render output size)
regards
Mike
no I did'nt try that! Will try this of course asap!
But what can see PV different than what I see in viewport?
Especially when it comes to object positions?
(with exception from different glow intensity because of render output size)
regards
Mike