No volume properties in Material tab Surface
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G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Going to > Material tab > Surface rollout does not show Volume shader properties. Doing the same with any other Shader all properties are available.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Can you show some screenshots?
It's not clear what you're referring to (There is no "Volume Shader" in Octane, and I can't see any issues with mediums in the Material tab).
It's not clear what you're referring to (There is no "Volume Shader" in Octane, and I can't see any issues with mediums in the Material tab).
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
The Volume input of the Material output node doesn't do anything (neither does the Displacement input).
The Volume input of the material output doesn't have matching node/setup in Octane, you should be able to see this if you take a look at the generated NodeGraph (It will be there, but not connected to anything), and you shouldn't see the result of it in the viewport (right!?). (Also, technically: "Volumes" are called "Mediums" in Octane).
You have to connect your Medium node to a Material/Shader node (like Specular) to use it. (I guess the devs just copied the Output node from Cycles and left "Volume" and "Displacement" there..)
The Volume input of the material output doesn't have matching node/setup in Octane, you should be able to see this if you take a look at the generated NodeGraph (It will be there, but not connected to anything), and you shouldn't see the result of it in the viewport (right!?). (Also, technically: "Volumes" are called "Mediums" in Octane).
You have to connect your Medium node to a Material/Shader node (like Specular) to use it. (I guess the devs just copied the Output node from Cycles and left "Volume" and "Displacement" there..)
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
- linograndiotoy
- Posts: 1353
- Joined: Thu Feb 01, 2018 7:10 pm
Bartek is right, Volume should show up in the Material tab, since it's actually used to define Smoke and OpenVDB shading.
Thanks for you report, Bartek!
Thanks for you report, Bartek!