Texture compression is not reliable. I've already sat through 10+ minutes of conversion on this scene, and now it's doing it all over again.
Please start testing Octane with production scenes. When is someone most likely to use compressed textures? When you have a scene with gig's of textures that won't fit into GPU memory. Not with three spheres, a cube and a teapot.
If compression was happening on individual files, rather than some obscure, massive cache file, it would be more robust. Furthermore, everyone who touches the scene wouldn't have to sit through the same delays.
Texture compression not reliable
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- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi Paride, and where is the cache located ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks 

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
So, it could be usefull to trash some files from time to time.... I have 13Go of cache files from december and I don't use large textures.






YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,HHbomb wrote:So, it could be usefull to trash some files from time to time.... I have 13Go of cache files from december and I don't use large textures.![]()
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we're testing 2018.1, I will ask about this to developers.
Regeards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- senorpablo
- Posts: 163
- Joined: Sun Jun 28, 2015 2:52 am
That doesn't address the fact that it's unreliable. My scene was compressing textures over and over again.paride4331 wrote:Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi senorpablo,senorpablo wrote:That doesn't address the fact that it's unreliable. My scene was compressing textures over and over again.paride4331 wrote:Hi coilbook,
C:\Users\(username)\AppData\Local\OctaneRender\cache\texCache\imageTex\
Regards
Paride
V4 > compress on the fly ( every time)
V2018.x > texture compression cache on disk
Regards
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid