[quote="mathurin"]Hi,
Since loading this version, now I cannot seem to load Octane at all.
Render failure in Normal Rendering: GPU failure.
Check the log for error details.
This applies to both the Standalone and the Max plugin.
Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.
Any ideas?
Hi mathurin,
Octane V4 doesn't support Nvidia Fermi cards.
Regards
Paride
OctaneRender® for 3ds max® v4.02.1 - 6.14
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Last edited by paride4331 on Mon Feb 25, 2019 5:07 pm, edited 2 times in total.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Do you still use GTX460?mathurin wrote:Hi,
Since loading this version, now I cannot seem to load Octane at all.
Render failure in Normal Rendering: GPU failure.
Check the log for error details.
This applies to both the Standalone and the Max plugin.
Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.
Any ideas?
J
W7 with all updates,
GTX460 with 391.35 drivers
Max Design 2013,
Octane_4_02_1, and,
OctaneRender_for_3ds_Max_4.02.1_-_6.14.
- neonZorglub
- Posts: 1005
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,coilbook wrote:was mb for particles fixed? Thanks
Yes, a new support for standard particles will be in the next version.
Thanks
- WhaleHunter
- Posts: 61
- Joined: Wed May 14, 2014 8:49 am
Hi,
Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13
Really really important...
Thanks.
Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13
Really really important...
Thanks.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
- WhaleHunter
- Posts: 61
- Joined: Wed May 14, 2014 8:49 am
Thanks for replying paride,
It is the denoised light pass render elements we are after for post production. The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production. Regards,
N.
It is the denoised light pass render elements we are after for post production. The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production. Regards,
N.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi WhaleHunter,WhaleHunter wrote:Thanks for replying paride,
It is the denoised light pass render elements we are after for post production. The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production. Regards,
N.
SDK denoised passes available at the moment are denoiser passes + post processing pass.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid