OctaneRender® for 3ds max® v4.02.1 - 6.14

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

[quote="mathurin"]Hi,

Since loading this version, now I cannot seem to load Octane at all.

Render failure in Normal Rendering: GPU failure.
Check the log for error details.

This applies to both the Standalone and the Max plugin.

Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.

Any ideas?

Hi mathurin,
Octane V4 doesn't support Nvidia Fermi cards.
Regards
Paride
Last edited by paride4331 on Mon Feb 25, 2019 5:07 pm, edited 2 times in total.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
this problem with clear smoke in front of the camera is still not solved. When empty grid with clear smoke is in front rendering drops by 3-4 times Thanks
Attachments
phoenix.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

mathurin wrote:Hi,

Since loading this version, now I cannot seem to load Octane at all.

Render failure in Normal Rendering: GPU failure.
Check the log for error details.

This applies to both the Standalone and the Max plugin.

Yet when I go to the Devices tab, Octane Device Settings, the GPU is listed.

Any ideas?

J

W7 with all updates,
GTX460 with 391.35 drivers
Max Design 2013,
Octane_4_02_1, and,
OctaneRender_for_3ds_Max_4.02.1_-_6.14.
Do you still use GTX460?
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

was mb for particles fixed? Thanks
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

coilbook wrote:was mb for particles fixed? Thanks
Hi coilbook,
Yes, a new support for standard particles will be in the next version.
Thanks
WhaleHunter
Licensed Customer
Posts: 61
Joined: Wed May 14, 2014 8:49 am

Hi,

Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13

Really really important...

Thanks.
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

WhaleHunter wrote:Hi,

Wondering if there is support yet for denoised light passes?
- we are still using 4.02 6.13

Really really important...

Thanks.
Attachments
11.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
WhaleHunter
Licensed Customer
Posts: 61
Joined: Wed May 14, 2014 8:49 am

Thanks for replying paride,

It is the denoised light pass render elements we are after for post production.
light passes.jpg
The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production.
denoiser passes.jpg
Regards,
N.
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

WhaleHunter wrote:Thanks for replying paride,

It is the denoised light pass render elements we are after for post production.
light passes.jpg
The denoised beauty is clean, but the light pass elements are not available as denoised, therefore not suitable for post production.
denoiser passes.jpg
Regards,
N.
Hi WhaleHunter,
SDK denoised passes available at the moment are denoiser passes + post processing pass.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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