Octane 4 3ds max Viewport update issue?

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vstudio
Posts: 2
Joined: Fri Jun 29, 2018 10:53 am

Hi!
I've installed the latest demo plugin for 3ds max.
I made simple scene with sphere and top light source OctaneLight.
Then I ran Octane Render Viewport and the rendering started.
Now, if I move the light up and down above a sphere, or change the light intensity, the Render Viewport does not re-render the scene until I click 'Update render geometry' or 'Rebuild scene'.
The same behavior is when I move object in a scene.
The Viewport starts re-rendering only if I transform the camera.
Is it a norm or a bug?
Or maybe there is some option that makes Viewport re-render on its own when scene geometry or lighting change?
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paride4331
Octane Guru
Posts: 3822
Joined: Fri Sep 18, 2015 7:19 am

Hi vstudio,
select all > mouse right click > movable proxy > ok
regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
vstudio
Posts: 2
Joined: Fri Jun 29, 2018 10:53 am

Hi!
My quad menus do not have item 'movable proxy'.
I checked the list of all actions in Customize User Interface... -> Quads tab, and found no of this action.
Instead I found menu item 'Octane properties', and there in dialog window I can select all scene objects and toggle switch 'Movable proxy' for them.
Thanks!
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paride4331
Octane Guru
Posts: 3822
Joined: Fri Sep 18, 2015 7:19 am

vstudio wrote:Hi!
My quad menus do not have item 'movable proxy'.
I checked the list of all actions in Customize User Interface... -> Quads tab, and found no of this action.
Instead I found menu item 'Octane properties', and there in dialog window I can select all scene objects and toggle switch 'Movable proxy' for them.
Thanks!
Hi vstudio,
yes I'm sorry, select all > mouse right click > Octane properties > movable proxy > ok
Regarads
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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