I captured a room via photogrammetry, i need to keep the lighting from the room (wasn't shot with flat lighting for re-lighting, I want to maintain that lighting so it will match captured footage.
Currently, I have the texture on the room's emission channel
For objects placed in the room -- they don't really cast shadows because the surface they are contacting is essentially self-illuminated.
Is there a different process I could go about making this work?
Thanks in advance for any ideas!
Interior Photogrammetry - Self Illuminated
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- PolderAnimation
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Render kernal “Info Channel” and then “diffuse filters”.
I think that is what you are looking for.
I think that is what you are looking for.
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