Interior Photogrammetry - Self Illuminated

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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jessestormer
Licensed Customer
Posts: 56
Joined: Mon Nov 23, 2015 2:32 pm
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I captured a room via photogrammetry, i need to keep the lighting from the room (wasn't shot with flat lighting for re-lighting, I want to maintain that lighting so it will match captured footage.
Currently, I have the texture on the room's emission channel
For objects placed in the room -- they don't really cast shadows because the surface they are contacting is essentially self-illuminated.

Is there a different process I could go about making this work?

Thanks in advance for any ideas!
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PolderAnimation
Licensed Customer
Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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Render kernal “Info Channel” and then “diffuse filters”.
I think that is what you are looking for.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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