Coming from Octane for LightWave I always thought it would be amazing to use a weight map to control the blending of two materials.
Is this just a dream or can it be accomplished?
Thanks for any feedback

Moderator: face_off
Check the Standalone manual for details - https://docs.otoy.com/StandaloneH_STA/S ... adient.htm.What type of inputs does it accept? Even if you can just tell me which nodes it accepts I can take it from there
Yes, there is some support for layers - pls see the manual. https://docs.otoy.com/ModoH/ModoPluginM ... rMasks.htmAnd if I have your attention right now I am wondering if it's possible to use any function from Modo like the layers in the shading tree (such as procedural layers) in Octane.
Sorry - I'm not sure what you mean by "sculpting capabilities".Finally how would it be possible (even a workaround) to use the sculpting capabilities in Modo to my advantage with Octane rendering.
That scene rendered OK for me. You didn't say what problem you are having.lightvu wrote:In regards to the original post, can someone tell me what I am doing wrong in this scene?
The zip has a very simple modo file and V.png
thanks