Gradients & Weight Maps

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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lightvu
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Is it possible to use vertex maps (weight maps) &/or the gradients available in Modo somehow with Octane?
Coming from Octane for LightWave I always thought it would be amazing to use a weight map to control the blending of two materials.

Is this just a dream or can it be accomplished?

Thanks for any feedback :)
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face_off
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Gradients are already supported (https://docs.otoy.com/ModoH/ModoPluginM ... exture.htm). I think weight maps would be difficult to support, since it's a value at the vertex level which would be hard to translate back to a material. You can however use the Falloff Map node, which may achieve what you are trying to do.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
lightvu
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That looks very close to what I need.
Is that an incidence angle gradient?
What type of inputs does it accept? Even if you can just tell me which nodes it accepts I can take it from there :)

And if I have your attention right now I am wondering if it's possible to use any function from Modo like the layers in the shading tree (such as procedural layers) in Octane.
I'm pretty sure I couldn't in LightWave but I am wondering if that's true in Modo too.

Finally how would it be possible (even a workaround) to use the sculpting capabilities in Modo to my advantage with Octane rendering.

Sorry for the barrage of information here, but those are 3 questions I would really appreciate an answer to :)

Thanks Paul. :mrgreen:
Greg
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You can bake anything in MODO and use it in Octane as an image node. It would be better to have a sort of 'rasterinzing' node that can bake any procedurals live...and feed the data into Octane (modo, v-ray, prorender, whatever). I *thought* they were doing that with ProRender but I'm not so sure.

Here's some MODO | Octane videos to look at.

https://www.pixelfondue.com/search?q=octane
CEO Sabertooth Productions
Co-Founder Pixel Fondue
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face_off
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What type of inputs does it accept? Even if you can just tell me which nodes it accepts I can take it from there
Check the Standalone manual for details - https://docs.otoy.com/StandaloneH_STA/S ... adient.htm.
And if I have your attention right now I am wondering if it's possible to use any function from Modo like the layers in the shading tree (such as procedural layers) in Octane.
Yes, there is some support for layers - pls see the manual. https://docs.otoy.com/ModoH/ModoPluginM ... rMasks.htm
Finally how would it be possible (even a workaround) to use the sculpting capabilities in Modo to my advantage with Octane rendering.
Sorry - I'm not sure what you mean by "sculpting capabilities".

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
lightvu
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K so I have re-read this thread after feeling much more comfortable in both Modo & Octane.

It would be great to use a weight map to control the blending of 2 Octane materials, but if this isn't possible, how can I bake a weight map into a surface?
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face_off
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Vertex attributes (from Modo Mesh weight maps and RGB/RGBA maps) are supported in the Octane 2018.1 version of the plugin, which should be available in the next week or so.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
lightvu
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face_off wrote:Vertex attributes (from Modo Mesh weight maps and RGB/RGBA maps) are supported in the Octane 2018.1 version of the plugin, which should be available in the next week or so.

Paul
Oh that is great news!
lightvu
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In regards to the original post, can someone tell me what I am doing wrong in this scene?

The zip has a very simple modo file and V.png

thanks :)
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face_off
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lightvu wrote:In regards to the original post, can someone tell me what I am doing wrong in this scene?

The zip has a very simple modo file and V.png

thanks :)
That scene rendered OK for me. You didn't say what problem you are having.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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