
Ocatane is INCREDIBLE render engine but the ambient occlusion seems still to be tweaked more.

I can suppose (please correct me if i'm doing a mistake

All the previous problems that i talked in the previous topic are resolved except one:
the ambient occlusion actuallyis calculated on the polygon. So it mean that if you have a texture with a grid (for eaxmple) or a disc with hole,the AO stil calculated looking the polygon, and ignore the texture holes. This is a problem. Becaus i can also tweak the AO distance, but the results are (at a certain point of the slider) that the AO disappear totally , or i come back strongly.
The question is: Is possible , or you can consider the idea to create a option check box for some material in the way that they recive only AO but don't produce it? Because in some solutions tweak the AO distance is not enought

thank you!!!!!!!!!

