Raised edges for geo-grafted prop
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- sinfulsecrets
- Posts: 16
- Joined: Sun Nov 18, 2018 5:14 pm
Thats my problem. Even without the body present I have the same issues. It does not matter what it is. All geo grafted props give me the same issue. Wings, Tails, inhuman limbs. All have the same problem of varying degrees.
Can't get anything right...
an easy solution is to remove the displacement node completely.
3feet's procedural material uses the torso maps of your model and chances are it doesnt have a displacement map.
details are present in the normal & bump maps.
and unless you are rendering a close up, there wont be much of a difference.
3feet's procedural material uses the torso maps of your model and chances are it doesnt have a displacement map.
details are present in the normal & bump maps.
and unless you are rendering a close up, there wont be much of a difference.
Hm, I seem to be having decent luck with most grafted props I've tried and this issue was resolved (per earlier in the thread) by adjusting the offset.sinfulsecrets wrote:Thats my problem. Even without the body present I have the same issues. It does not matter what it is. All geo grafted props give me the same issue. Wings, Tails, inhuman limbs. All have the same problem of varying degrees.
Do you have an example (e.g., name of prop/product and how it's being used) we could try out?
Windows 10 Pro 64-bit | Ryzen 9 5950X | ASUS Pro WS X570-ACE | 64GB |{ASUS ROG Strix GTX 3090 24GB + (2x) Titan X Pascal 12GB}
If there is a definite solution for this issue, can you please describe it here in detail, and I will then copy/paste that text into the FAQ section of the manual so all users benefit.
Thanks
Paul
Thanks
Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Apologies if I'm late adding my two cents to this thread.
I have experienced a similar issue with displaced geo-grafts that had nothing do do with displacement maps. I found it was only happening when Daz Studio was in the geometry editor tool mode. When I switched back to the universal tool, the geo-graft would become seamless as expected.
I have experienced a similar issue with displaced geo-grafts that had nothing do do with displacement maps. I found it was only happening when Daz Studio was in the geometry editor tool mode. When I switched back to the universal tool, the geo-graft would become seamless as expected.
Windows 10 Pro 64bit, i7-8700 3.2 GHz, 64GB RAM
2 x RTX 2080ti
2 x RTX 2080ti