hi marcus .
because nobody is mentioning it any more , I have to know if texture reloading is working now with v5 or not ?
its not working for me.
cheers
Rico
texture reloading with v05
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- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
Hi Rico,
I have no problems reloading the textures.
Check the name of the texture, Octane don't like spaces and strange characters in file name, also for image files
ciao beppe
I have no problems reloading the textures.
Check the name of the texture, Octane don't like spaces and strange characters in file name, also for image files

ciao beppe
The problem is still there, but maybe it's wanted behaviour - I'm still waiting for confirmation from the Octane devs:ribrahomedesign wrote:hi marcus .
because nobody is mentioning it any more , I have to know if texture reloading is working now with v5 or not ?
its not working for me.
cheers
Rico
The materials in the mesh node are always loaded from the MTL file. Only if you apply material macros or material nodes they take precedence over the materials from the MTL file, when you select "Render". Unfortunately (due to a bug) you get an error message if not all input ports of the mesh node are linked with a material node or macro. See:
http://www.refractivesoftware.com/forum ... f=9&t=3748
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
hi there.
i made some further tests , and it is a fact , if i export a scene with material in to octane ,tweak the materials
safe it. and go back to c4d , ad something and export the same scene again all the adjustments i have done
in octane the first time are lost.
I hope that's going to be solved soon.
Rico
btw . no spaces in my material names
i made some further tests , and it is a fact , if i export a scene with material in to octane ,tweak the materials
safe it. and go back to c4d , ad something and export the same scene again all the adjustments i have done
in octane the first time are lost.
I hope that's going to be solved soon.
Rico
btw . no spaces in my material names
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
Yes, that is partially correct. As I said: If you just modify the materials in the mesh node, they will get overwritten by the materials from the MTL file during the next export. Only, if you modify the materials by creating new material nodes/macros in the node editor and connecting them with the mesh node, the materials are kept during the next export. I hope we will get back to the old behaviour of beta 1.022, but there is nothing I can do here.ribrahomedesign wrote:hi there.
i made some further tests , and it is a fact , if i export a scene with material in to octane ,tweak the materials
safe it. and go back to c4d , ad something and export the same scene again all the adjustments i have done
in octane the first time are lost.
I hope that's going to be solved soon.
Rico
btw . no spaces in my material names
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
thanks marcus.
i hope so too.
i hope so too.
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.