OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [OBSOLETE]

Forums: OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [OBSOLETE]
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Re: OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [TEST]

Postby SergKlyosov » Thu Feb 14, 2019 8:00 pm

SergKlyosov Thu Feb 14, 2019 8:00 pm
HHbomb wrote:Could we get a example how to use cryptomatte in octane 3dsmax ? pleeeaaazzz


+1 to this request

Some kind of a tutorial would be really great
Win 10 64 | GeForce GTX1080ti+GeForce GTX1070 | i7 5820k | 64GB RAM
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Re: OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [TEST]

Postby paride4331 » Fri Feb 15, 2019 12:16 pm

paride4331 Fri Feb 15, 2019 12:16 pm
Hi Guys
I did a cryptomatte tutorial.
Regards
Paride
Last edited by paride4331 on Wed Feb 20, 2019 10:04 am, edited 1 time in total.
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Re: OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [TEST]

Postby coilbook » Mon Feb 18, 2019 7:04 pm

coilbook Mon Feb 18, 2019 7:04 pm
HI,
Any news when octane will support Phoenix RGB so we can have smoke and liquids of different colors in one grid. And can mix them

Thanks
Attachments
rgb.jpg
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Re: OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [TEST]

Postby coilbook » Tue Feb 19, 2019 3:50 pm

coilbook Tue Feb 19, 2019 3:50 pm
Hi Paride,
I am following up with 2080 TI failing.
I attached the video. When blank 3ds max is opened 2080Ti works ok. Once I load octane render preset called AO 2080 ti fails. Titan works fine.
SO now I am not even sure if it is hardware or software. yesterday everything worked great and nothing was changed.

Could you try to load this 3ds max preset and see if your 2080Ti fails if you have one.


UPDATE:

I installed 1 2080ti and it works. Then I removed a working one and reinstalled a bad one and now it works. It can work for awhile and then error can come back. Do you think it is a hardware problem?
Can 8 pin power cables to video card be the reason for cuda errors ?

Thanks
Attachments
AO.zip
(70.31 KiB) Downloaded 24 times

[ Play Quicktime file ] Gpu failure with max profile.MOV [ 5.41 MiB | Viewed 393 times ]

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Re: OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [TEST]

Postby neonZorglub » Tue Feb 19, 2019 9:13 pm

neonZorglub Tue Feb 19, 2019 9:13 pm
coilbook wrote:HI,
Any news when octane will support Phoenix RGB so we can have smoke and liquids of different colors in one grid. And can mix them

Thanks


Hi coilbook,
A fix of the motion blur for particles will come soon (as in your sample with SuperSpray), then I'll check the issues with Phoenix FD and Forest pack.
You could try the new RC4 for max with your preset .. I tried it on my machine, no issue with 2 gtx titan..
Thanks
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Re: OctaneRender® for 3ds max® v2018.1-RC3 - 7.02 [TEST]

Postby coilbook » Fri Feb 22, 2019 2:07 am

coilbook Fri Feb 22, 2019 2:07 am
neonZorglub wrote:
coilbook wrote:HI,
Any news when octane will support Phoenix RGB so we can have smoke and liquids of different colors in one grid. And can mix them

Thanks


Hi coilbook,
A fix of the motion blur for particles will come soon (as in your sample with SuperSpray), then I'll check the issues with Phoenix FD and Forest pack.
You could try the new RC4 for max with your preset .. I tried it on my machine, no issue with 2 gtx titan..
Thanks



Thanks about the update. Please also look into eval times and multiple phoenix grids with different sim data . Thanks
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