.
Mazak
[NUDITY] First picture
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Heh, coolMazak wrote:My first picture.![]()
We have at renderosity an thread about tis program too.
http://market.renderosity.com/mod/forum ... id=2792217
Mazak

and how her hair was real, 100% photo

cuda
Mazak, I am super impressed with the images you are getting and I have read through your tutorial on renderosity. The export trick using the scripts from poser works great.
So far everything seems to be working with diffuse materials. I am running into some material problems around the eyes and eye lashes and have tried all sorts of different material compositions (randomly, I don't know much of what I am doing). I am not a real octane expert and I know I am doing something wrong. I am using v4 with the free elite texture "Stephanie" off of daz3d. I am pretty new to all this so it is probably something obvious. If you had any advise that would be great. Thanks!
So far everything seems to be working with diffuse materials. I am running into some material problems around the eyes and eye lashes and have tried all sorts of different material compositions (randomly, I don't know much of what I am doing). I am not a real octane expert and I know I am doing something wrong. I am using v4 with the free elite texture "Stephanie" off of daz3d. I am pretty new to all this so it is probably something obvious. If you had any advise that would be great. Thanks!
Win 7 | Geforce GTX 675 | Quad i7 3.07 | 16GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
The eye lashes may be a scale issue. It might be that the transparency map on the eyelashes is too "detailed" for the geometry of the eyelash so Octane has trouble rendering the shadow correctly. I had a similar issue with transparency maps on the leaves of trees making square shadows on the ground. I was able to help it a little by scaling my tree.
I am not sure if thats possible here.... or if its the "best" way to solve the problem. But its worth a try.
Peter
I am not sure if thats possible here.... or if its the "best" way to solve the problem. But its worth a try.
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
I always messed up wit Victoria eyes too. First what I did was set the opacity for eye surface to zero and start tweaking. But I was never happy with result. Always get black splotches too.
To scale the model is a nice trick
How did you do that? I think now you can teach me
Mazak
To scale the model is a nice trick


Mazak
It worked best for me by doing the scale in poser. Select the whole body and do a global xyz scale to 1000%. I tried importing to blender as obj, scaling, then exporting a new obj and that worked too. That might work better for a whole scene, I'm not sure. And even 10x isn't that huge when it loads into octane. I still have a little bit of the mascara look (which I think is okay for her) but maybe scaling more will get rid of it completely? Of course, you have to get REALLY close to the eye to see it at all at 10x scale. Thanks again p3taoctane! You are a hero.
And I said I used diffuse materials before, but glossy using the bump map and spec map is WAAAAY better. I'm pretty new at this.
And I said I used diffuse materials before, but glossy using the bump map and spec map is WAAAAY better. I'm pretty new at this.
- Attachments
Win 7 | Geforce GTX 675 | Quad i7 3.07 | 16GB
I agree you get with glossy mode much better result, but you need much tweaking.
Mazak
Mazak
One more
Mazak

Mazak