hi everyone,
i had been using prior versions of octane and until 2.3v4 had not had any problems to render images or animations using the 3dmax plug in, but with v4 everytime i try to do an animation or render the materials i had assigned on octane are again replaced by the default 3dmax materials.
i tried checking the box of "camera only" for the animation export and it renders the camera movement and the textures, but the rest of the animation is obviosly lost, but without the "camera only" again the materials are lost
i used to be able to export a scene to octane, change the materials, save the scene, then re-export the scene using the project i had previosly saved and both animation and textures were fine... but not in v4...
did something changed?
new render workflow in 2.3 v4?
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- neko_designer
- Posts: 12
- Joined: Fri Jul 09, 2010 10:48 pm
Win 7 64-bit
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
This problems occur also with exporters from other 3D apps. As I gathered, the plugins need to be updated for the new versions of Octane. You can try to create materials in the Graph editor or make material macros.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- neko_designer
- Posts: 12
- Joined: Fri Jul 09, 2010 10:48 pm
I see, thats probably the whole problem, i used the same exporter as before
Win 7 64-bit
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
it seems that if you attach material nodes to your obj node your animations will work fine, that'll have to do for now till it gets fixed. I haven't tested if it's fixed in v5, if it's so please post.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- neko_designer
- Posts: 12
- Joined: Fri Jul 09, 2010 10:48 pm
@kubo, actually i already tried that, but the links from the obj node to the material node simply disapear, its kinda weird, when i open the octane project directly on octane, everything is fine, but using the plug in, everything is without texture... and since im doing an animation, without the plug in i cant really do much
Win 7 64-bit
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Hi neko,
have you attach a material node to every node of the mash, also the "_default" one?
If I do in this way I can connect perfectly C4D to Octane also for animation
ciao beppe
have you attach a material node to every node of the mash, also the "_default" one?
If I do in this way I can connect perfectly C4D to Octane also for animation

ciao beppe
- neko_designer
- Posts: 12
- Joined: Fri Jul 09, 2010 10:48 pm
thanks, will try that
Win 7 64-bit
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
- neko_designer
- Posts: 12
- Joined: Fri Jul 09, 2010 10:48 pm
just another quick question, it might be my workflow that its wrong, is this your workflow as well?
export a scene to octane, change the materials, save the scene with the same name as the project, then re-export the scene using the project i had previosly saved
??
export a scene to octane, change the materials, save the scene with the same name as the project, then re-export the scene using the project i had previosly saved
??
Win 7 64-bit
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Yesexport a scene to octane, change the materials, save the scene with the same name as the project, then re-export the scene using the project i had previosly saved
- neko_designer
- Posts: 12
- Joined: Fri Jul 09, 2010 10:48 pm
YES! it worked... linking all the nodes did the trick, thank you guys
Win 7 64-bit
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB
Core i7 [email protected] - 12GbRam, 2x Nvidia GTS 250 1GB