Hi,
im working with several space scenes that are a bit large, i just got the plugin for maya but i cant get it to work properly. every scene im trying to render even the simple lookdev ones are:
1. have huge banding issues - low light kind of banding
- its everywhere : IPR / viewport / render
- r epsilon doesnt help
- i set my output as 16bit png but other 16bit give same result
2. the whole maya interface gets extremely laggy
- im talking like i can barely move a node in the shaderview
- the render is definately slower than with teh same exact scene ( exported from maya) in the stand alone.
if i save out the same scenes as orbx and render in standalone there is no banding and no lag.
i REALLY dont want to change my workflow and go render through stand alone that would be ridicules.
please help,
Thanks,
Sergei
maya plugin vs stand alone issues
Moderator: JimStar
You should combine as many objects as possible. That will remove the lag.
- sachakogel123
- Posts: 14
- Joined: Thu Dec 03, 2015 10:01 am
Do you have any animated Octane shaders, I am having an issue where if I animate an octane shader like say the emission attribute to simulate a light flicker or flash then my scene becomes EXTREMELY laggy to the point where I just convert back to Arnold and carry on as the scene aslo becomes very unstable and crashes allot.