OctaneRender® for 3ds max® v2018.1-XB2 - 7.00 [OBSOLETE]

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
do you know why octane closes 3ds max now. I never had this problem before. When I open octane viewport and use material editor or closing octane viewport and reopening it and then max just closes without any errors.

also strange that samples in octane viewport dropped and then relaunched because slave quit rendreing and then restarted.
Thanks
Attachments
IMG_3286.jpg
IMG_3287.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
there are two bugs with this build 2018.1

1. it crashes max during scene eval. RC7 works ok
2. Phoenix is not rendered. RC7 renders it fine


Bugs with 4.01.1

1. max just closes as as soon as octane viewport is done evaluating RC7 works fine

2. Phoenix doesn't work either.

so R7 build works ok but all other builds are messed up.



!still very very slow eval times with multiple phoenix grids. is otoy purposely just ignoring this problem. There is also very slow loading time when having more than one phoenix grid. This i reported many times. Still not fixed. I sent the scenes like 3 times. Why are they doing this?


Hopefully they can fix this soon.

Thanks
Attachments
IMG_3305.jpg
crash bug.jpg
fire bug.jpg
User avatar
haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

coilbook wrote:Hi Paride,
there are two bugs with this build 2018.1

1. it crashes max during scene eval. RC7 works ok
2. Phoenix is not rendered. RC7 renders it fine


Bugs with 4.01.1

1. max just closes as as soon as octane viewport is done evaluating RC7 works fine

2. Phoenix doesn't work either.

so R7 build works ok but all other builds are messed up.



!still very very slow eval times with multiple phoenix grids. is otoy purposely just ignoring this problem. There is also very slow loading time when having more than one phoenix grid. This i reported many times. Still not fixed. I sent the scenes like 3 times. Why are they doing this?


Hopefully they can fix this soon.

Thanks
With RC7 I assume you mean V4. We will find out what is going on.
User avatar
Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Hi, everybody. I've been using a different render lately. I have a question .. is it planned to create a certain Dome light on the principle of Redshift render / / / very convenient to configure the scene there . There you twist yourself Dome light //// Octan, there is no such have to be inside the material
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Goldisart wrote:Hi, everybody. I've been using a different render lately. I have a question .. is it planned to create a certain Dome light on the principle of Redshift render / / / very convenient to configure the scene there . There you twist yourself Dome light //// Octan, there is no such have to be inside the material
Hi Goldisart,
I'm not sure I understand.
Regards
Paride
Attachments
04.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
SergKlyosov
Licensed Customer
Posts: 126
Joined: Wed Mar 01, 2017 9:33 am

paride4331 wrote: Hi Goldisart,
I'm not sure I understand.
Regards
Paride
Hi Paride,

Is there a way to assign two different HDRI maps to different objects at the same time in the same scene?
For example: I have a car standing on some environment, can I light a car with studio hdri which creates nice reflections and light a ground with more simple hdri which create nice shadow?

Cheers
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

SergKlyosov wrote:
paride4331 wrote: Hi Goldisart,
I'm not sure I understand.
Regards
Paride
Hi Paride,

Is there a way to assign two different HDRI maps to different objects at the same time in the same scene?
For example: I have a car standing on some environment, can I light a car with studio hdri which creates nice reflections and light a ground with more simple hdri which create nice shadow?

Cheers

Hi SergKlyosov,
you can use two different HDRI (or HDRI + OctaneDaylgiht) maps at the same scene, same time, but not to different objects.
viewtopic.php?f=27&t=41933&start=10#p306069
viewtopic.php?f=81&t=59931&p=306805&hilit=hdri#p306805
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
I sent you the scene with some textures as PM. Please try with octane 4 a and 2018.1 IT crashes max when octaneviewport is opened, slow eval times etc. Thanks
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