OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]

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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

mbetke wrote:Converting a textured cube to an editable poly while viewport is open, crashes 3dsmax. :cry:
Made a video with the steps.

Video: https://youtu.be/Xbn1U88x65E
Hi mbetke,
I cannot replicate your issue, have no crash.
Could you share that scene (3dsMax file > archive) just before you convert to editable poly that cube?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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mbetke
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This is funny. I have crash every time with every scene I do the steps. So I tried to nail it down to a simple box.

I rebuilt the scene and it crashed again several times.

Here is link: http://www.pure3d.de/Crash-during-Convert.zip

You have to play with the bounding box during interactive rendering and then convert to editable poly.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi I attached the scene with itoo motion blur bug. Regular mesh has it. Itoo objects don't. I hope you can get it fixed. Itoo saves us so much time when working with thousands of objects. Thank you
Attachments
itoo mb bug.jpg
itoo mb bug.zip
(1.62 MiB) Downloaded 212 times
senorpablo
Licensed Customer
Posts: 163
Joined: Sun Jun 28, 2015 2:52 am

Reload doesn't work for RGB Image, and possibly others. It works in the material preview, but not the viewport.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote:
ramone163 wrote:
Confirm.
My time is:
Standalone RC7 - loads in 5 seconds
3ds Max 2019 RC7 - loads in 6 MINUTES!
3ds Max 2017 3.07-4.43 - loads in 7 second (and viewport performance much better than RC7)

And if I rotate some object, I see a duplicate.
Hi ramone, coilbook,
Thanks for your scene.
I could reproduce your slow loading time; it seems to come from the 'Enable Animated material update in Viewport' option, in Material tab of global preferences ..
Turning it off brings me back to < 5 sec load time ..
Sorry about that, it seems to recreate / update materials for every instances.. This will be fixed in the next version.

Also make sure 'Force rebuild Meshes' and 'Force re-init materials' in Troubleshooting tab are disabled.
I'll investigate the rotation /duplicate issue, I couldn't reproduce it yet.
Thanks,
Hi, I know this is an old post but enable Animated material update in Viewport makes no difference. Instances still load very slow
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