Amplify shaders within Octane for Unity?

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Amplify shaders within Octane for Unity?

Postby sean77 » Tue Jan 22, 2019 6:22 pm

sean77 Tue Jan 22, 2019 6:22 pm
I am trying to find a way to use Amplify Shader in Octane for Unity... As far as i can see Octane for Unity doesn't support Amplify Materials, as objects with an amplify material appear invisible in octane for unity but standard unity materials display fine. I was just wondering if there is a way to make a change to the Amplify Output node in order to get the materials to display in octane? Praying for future support if not. Thanks!
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Re: Amplify shaders within Octane for Unity?

Postby ChrisHekman » Wed Jan 23, 2019 11:40 am

ChrisHekman Wed Jan 23, 2019 11:40 am
We currently support the default shaders, and we are looking into supporting HDRP shaders.
Do you mean the Amplify shader node editor plugin? if so, than we are not planning in supporting third party plugins.
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Re: Amplify shaders within Octane for Unity?

Postby meierdesigns » Tue Feb 19, 2019 10:53 pm

meierdesigns Tue Feb 19, 2019 10:53 pm
The decision to not support ASE with Octane is such a poor decision. Almost all my projects use ASE. The regular shaders from Unity are just very poor.
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Re: Amplify shaders within Octane for Unity?

Postby ChrisHekman » Wed Feb 20, 2019 10:22 am

ChrisHekman Wed Feb 20, 2019 10:22 am
meierdesigns wrote:The decision to not support ASE with Octane is such a poor decision. Almost all my projects use ASE. The regular shaders from Unity are just very poor.

ASE is a very good plugin. However supporting any third party plugins is ill-adviced because of numerous technical issues. It is not really a decision on our part.

I agree that the regular shaders are limited in scope. We have added octane override materials to give users the ability to add more complex and dynamic materials.
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Re: Amplify shaders within Octane for Unity?

Postby mars2008 » Sat Aug 24, 2019 2:40 am

mars2008 Sat Aug 24, 2019 2:40 am
Seeing the bad news, I feel that my project can no longer continue to use OC. Artists want to use more custom shaders to complete the project. Some special effects are often done by artists, not programmers. Without ASE, this increases the cost of small teams and limits the use of art. At least you can offer similar products. I think this job is great.
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Re: Amplify shaders within Octane for Unity?

Postby ChrisHekman » Fri Aug 30, 2019 1:16 pm

ChrisHekman Fri Aug 30, 2019 1:16 pm
We support customizable materialss via the Octane Override materials. If these materials are not suited to your problem, could you explain what you are missing?
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