Octane material attribute tied to distance from a null

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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rustyippolito
Licensed Customer
Posts: 96
Joined: Wed Mar 08, 2017 10:07 pm

I am trying to replicate the use of Lightwaves Gradient input of "Distance to Object" in an Octane material. Basically trying to use that gradient to control the diffuse channel and displacement channel and normal channel of the Octane Diffuse material so that an effect "wipes" across the surface following an object's position. I have tried using distance node but i cannot multiply it with the multiply node because the input doesn't accept the result. I hope that makes sense.

thanks
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

I'm afraid that this is not possible currently. Octane can't evaluate this distance to an object at render time because it doesn't have a proper node to do this. I hope that with the OSL feature this kind of effects could be possible in the near future.

Thanks,
-Juanjo
NeutronTon
Licensed Customer
Posts: 9
Joined: Fri Nov 27, 2015 4:06 pm

Any chance this is now possible? If not, any workaround?
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