4.01.1-Multiple bugs

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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SamuelAB
Licensed Customer
Posts: 168
Joined: Sun Apr 15, 2012 8:25 pm

Hi,

I've been working on a test project with the new Stable 4.01.1 and getting multiple different bug types:

-When I expand the camera position into a node, it changes the original values of the camera position
-If I try to copy paste the position values between a thin lens camera and a panoramic camera, it does not work
-When doing a batch render, it renders the same image for all thin lens cameras and panoramic cameras, but it works generally fine for baking cameras
-When I close and reopened Octane, it lost references to my scene and materials, now I just have a bunch of floating cameras in an empty scene and not sure how to undo this corruption/bug
-When I reloaded the scene, all my cameras were reset into the same position
-When I reloaded the scene the IES information disappeared and now the lights are wrong

This seems pretty excessive in the number of bugs and I also feel like I am wasting a lot of work time on a "stable build". What can I do to help solve these issues? I need to cameras to not reset all the time.

I ma also wondering if there is a way to replace the node link to my scene in one shot. I seems like this scene is now garbage and will need to be reimported, but I don't feel like reconnecting 30+ nodes manually. Is there a way to mass replace corrupted nodes with new ones?

This scene comes from 3ds Max, but all the cameras and modifications we set up in Standalone. OrbX attached below.
OCTANE.zip
(11.52 MiB) Downloaded 200 times
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi SamuelAB,
if I have understood correctly, these issues you report, they occur using Octane SA importing .orbx from 3dsMax, so not using Octane for 3dsMax, is it correct?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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SamuelAB
Licensed Customer
Posts: 168
Joined: Sun Apr 15, 2012 8:25 pm

That is correct.

I imported Revit into 3ds Max and then after converting the materials and lights, sent it to Standalone and got the problems in Standalone.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi SamuelAB,
could you share a .FBX from Revit you made?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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SamuelAB
Licensed Customer
Posts: 168
Joined: Sun Apr 15, 2012 8:25 pm

Here you go:
FBX.zip
(29.54 MiB) Downloaded 196 times
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