Vertex Maps behavior ?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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pxlntwrk
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Posts: 445
Joined: Sat Mar 23, 2013 2:21 pm
Location: France
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Hi,

in OctaneRender-for-C4D-V4.01.1-R2-win,
I have a setup of Blend material with some Vertex maps for subMaterial amount.

Image

When I use the painting tool to modify the Vertex maps, it seems that there are only the tag located on the right which are updated in the live viewer.

Image

I do not know if this is normal behavior ? but it would be nice if all the tags are taken into account for the live update

now same setup in OctaneRender-for-C4D-2018_1_RC1-win
here only the tag located on the right is taken into account, it seems that it takes over all the others ...

Image

Image

Can someone tell me about the normal behavior that a vertex map should have in order to use them correctly for this type of use?

thanks :D
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aoktar
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Joined: Tue Mar 23, 2010 8:28 pm
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It's taking last one to use. Definetely It needs some fix to use whole vertexmaps(limit is 4 for vertexmap and 2 for vertexcolors)
Octane For Cinema 4D developer / 3d generalist

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