add a mask for displacement in Mix material

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi, could it be possible to add a mask for displacement in Mix material ? (or a mix of displacement of mat1 and mat2 ?)
eg. I have mat1: dirt and mat2:paint, how can I say to octane to have displacement just on mat1 ?
Thanks
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
you need to plug the mix texture node into a Baking Texture node, before using it with Displacement:
Baking Texture
ciao Beppe
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

So can this be used to combine multiple displacement textures (texture maps, not procedural)?!

Like, two different maps plugged into the the mix node. Mix plugged into the baking node, then the baking node to the displacement?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Post Reply

Return to “Development Build Releases”