Hi, could it be possible to add a mask for displacement in Mix material ? (or a mix of displacement of mat1 and mat2 ?)
eg. I have mat1: dirt and mat2:paint, how can I say to octane to have displacement just on mat1 ?
Thanks
add a mask for displacement in Mix material
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Hi,
you need to plug the mix texture node into a Baking Texture node, before using it with Displacement:
Baking Texture
ciao Beppe
you need to plug the mix texture node into a Baking Texture node, before using it with Displacement:
Baking Texture
ciao Beppe
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So can this be used to combine multiple displacement textures (texture maps, not procedural)?!
Like, two different maps plugged into the the mix node. Mix plugged into the baking node, then the baking node to the displacement?
Like, two different maps plugged into the the mix node. Mix plugged into the baking node, then the baking node to the displacement?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2