Hi,
I create a material with several image-files and safe that material in Local DB.
Works fine so far.
When I look in the LocalBD-Folder I find the corresponding orbx-File (which can be about 300MB when working with some 8K Tex)
But when I now download that material from LocalDB in a new scene, C4D saves all the 8K-Image Files
in "AppData/Roaming- /.../tex/assets" Folder which again has about 300MB.
This unnecessarily doubles the amount of data.
Is there a way to prevent octane or C4D to create and save all image-files a second time in the "assets"-Folder?
Thanks
Mike