capt mokba redux

Discuss or ask critique about your current works
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xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
Contact:

doing a retake on this old character of mine ,,
really wishes that we did have a shadow catcher material in octane ...

Image
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

great great character overall, but the image needs more shadows to bring him to live, something more dramatic.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
xtrm3d
Licensed Customer
Posts: 280
Joined: Sat May 01, 2010 7:01 pm
Location: santa monica
Contact:

thank you ..
just playing with different style for now ..
this one was just an excuse to play with the new version of octane


Image
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Shouldn't be capitan москва? But cool anyway... ;)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Very cool and stylished look ;)
Thumbs up.

Chris
________________________________________________________
Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
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