Steps to reproduce:
1. Start a new project
2. Create a object and assign a material to it.
3. Add any image texture node.
4. Don't connect it to any input.
5. Launch render.... it takes few seconds longer (depends on texture file size and it's quantity) then without any texture.
6. In systems users folder a liveDB folder is created with texture that has been used in any project. (this grows to GIGABYTES size!)
Unnecessary texture loading
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
It's pretty annoying when you render a part of a scene without any texture and you have to wait 10 second until all textures from other objects are loaded somewhere for unknown reason.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Any unused texture that is in any material (that is used or not) in project file gets loaded or compiled or both. This causes unnecessary slowdowns before rendering.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Sounds like a rather large bug to me. I'm surprised no devs have responded. Maybe because of Holidays...
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
What about liveDB folder? Why it is created and why there are copies of textures of my projects there?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
First, the folder is created by the old livedb system to store preview thumbs.J.C wrote:What about liveDB folder? Why it is created and why there are copies of textures of my projects there?
You can remove the folder now. But the old livedb will recreate the folder and regenerate the preview thumbs there.
We are going to remove old livedb in the next build(not the coming 17.1), so the thumbs will not be created again at that time.
Second, image nodes “borrow" the folder to store some image as the cache. I am not sure whether it is necessary now. If not, I will remove the feature too.
Enabling this did the trick. Thanks for the tip!DrawFun wrote:Hi J.C and FrankPooleFloating,
Could you please turn on the option "User Preference-Add-ons-OctaneRender Engine-Node Graph Upload Optimization" and try again? The unused nodes are filtered out when the optimization is on.
Cheers,
DrawFun
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Awesome! Please let me know if this optimization causes bugs. Once it gets stable, we will remove the option and leave it on as default.J.C wrote:Enabling this did the trick. Thanks for the tip!DrawFun wrote:Hi J.C and FrankPooleFloating,
Could you please turn on the option "User Preference-Add-ons-OctaneRender Engine-Node Graph Upload Optimization" and try again? The unused nodes are filtered out when the optimization is on.
Cheers,
DrawFun
Cheers,
DrawFun