Voronoi Objects // Preparing results in massive Rendertimes

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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KeeWe
Licensed Customer
Posts: 297
Joined: Wed Nov 27, 2013 11:32 am

Hi guys,

I've the following problem.

In my scene are several voronoi objects to generate a time laps build up effect. When sending the animation to the picture viewer it takes ages (37 minutes for one frame) to start because of rendering the shadow maps. For each frame...

It works fine in the Live viewer, the updates are almost instantly. Turning the voronoi objects off, everything renders as expected.

Are there any settings I have to change? Right now I use Geometry control "all objects moveable", "Auto detected" doesn't change a thing.

Ahmet: I could send you a stripped down version of the scene if needed.
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Sure send me, please! I'm curious about what you have.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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