Hey Juan,
could you check the parameter promoting in Mat context.
I can extract any float value from a mat network, change this value in top level parameter window and see those parameter change live in the render window.
It doesn t work with a promoted node switcher. Parameter are working as expected but you need to reload the scene to see the result live of this node switch result.
If you try the same thing in a SHOP context : no problem working as expected everything is live any change in parameter are updated without a reload.
I'm still not familar with the not so new mat context, maybe something i don't understand on the Houdini side.
17.0.352
Octane_4.00.0.16_Houdini_Win64
Material in Mat context and promoting parameter
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
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- blobbybarack
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- blobbybarack
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Hey,
any feedback on this issue ?
any feedback on this issue ?
- blobbybarack
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Thank you to keep track on this.
- blobbybarack
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Good job