Cinema 4D version 4.01.1-R2 (stable) 13.12.2018

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aoktar
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Ferdinand13 wrote:Hi Ahmet,

Thanks for the update. Yeah, I think I'll have to be patient until it's all working properly :-)

However, pressing "S" when I can actually 'see' ORBX geometry in the viewport only centers the view for me, it doesn't 'frame' it (i.e. zooms in to the correct size). Does it do it for you, when you use the Phone_3.orbx I provided earlier?

Thanks for letting me know.
Sometimes you have to adopt your file to requirements. OF course I'll try to detect the geometry better but there may be still some obstacles to recognize all content. Orbx is a complex container.
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Ferdinand13
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I think a 'simple' bounding box would do the trick, if that was possible.

If the ORBX contains a big scene, you obviously wouldn't be able to zoom in to different objects and that's fine. But if it's just one object or a cluster of objects close together, a bounding box approach would really help with basic navigation. Nothing fancy - I appreciate that ORBX is complex and that is good, because you can transfer so much.

As always, thanks for the great work so far Ahmet.
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aoktar
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Ferdinand13 wrote:I think a 'simple' bounding box would do the trick, if that was possible.

If the ORBX contains a big scene, you obviously wouldn't be able to zoom in to different objects and that's fine. But if it's just one object or a cluster of objects close together, a bounding box approach would really help with basic navigation. Nothing fancy - I appreciate that ORBX is complex and that is good, because you can transfer so much.

As always, thanks for the great work so far Ahmet.
Thanks! Please keep your eyes for updates, I'll improve it as much as possible!
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ChrisVis
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HI Ahmet!

The link for the R15 res file is not working/not there in the first thread. Is this pack still the same as in V4.0 and can be reused?

Thanks,
ChrisVis
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aoktar
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ChrisVis wrote:HI Ahmet!

The link for the R15 res file is not working/not there in the first thread. Is this pack still the same as in V4.0 and can be reused?

Thanks,
ChrisVis
It needs new pack. I'll put tomorrow
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aoktar wrote:
ChrisVis wrote:HI Ahmet!

The link for the R15 res file is not working/not there in the first thread. Is this pack still the same as in V4.0 and can be reused?

Thanks,
ChrisVis
It needs new pack. I'll put tomorrow
Thank you!
Appreciate your constant development work very much!
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eyeonestudio
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OrbxLoader can not be used with Scatter.
Is it available for the next development?
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aoktar
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eyeonestudio wrote:OrbxLoader can not be used with Scatter.
Is it available for the next development?
I can't say when will be possible to use with scatter. But yes will be. It's still wip.
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Kalua
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aoktar wrote:
Kalua wrote: I mean the Shader editor preview window (see image attached).
So far it happens only with files created in 4.00 and now are opened with 4.01.1. New files created with 4.01.1 are working as it should.
Dlls are fine.
I think material need a double click to refresh the preview.
This is not the issue.
Its an odd behavior: image texture nodes won't affect the material preview window but will affect in live viewer... after I run the engine in the live viewer the material preview image texture node works properly.
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lucioing
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Hi Ahmet!
here's a bug report file...
Hope you could help me!
Thank you

L.
_BugReport.txt
(403.41 KiB) Downloaded 257 times
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