Sometimes you have to adopt your file to requirements. OF course I'll try to detect the geometry better but there may be still some obstacles to recognize all content. Orbx is a complex container.Ferdinand13 wrote:Hi Ahmet,
Thanks for the update. Yeah, I think I'll have to be patient until it's all working properly
However, pressing "S" when I can actually 'see' ORBX geometry in the viewport only centers the view for me, it doesn't 'frame' it (i.e. zooms in to the correct size). Does it do it for you, when you use the Phone_3.orbx I provided earlier?
Thanks for letting me know.
Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Ferdinand13
- Posts: 154
- Joined: Sun Apr 03, 2016 4:21 pm
- Location: United Kingdom
I think a 'simple' bounding box would do the trick, if that was possible.
If the ORBX contains a big scene, you obviously wouldn't be able to zoom in to different objects and that's fine. But if it's just one object or a cluster of objects close together, a bounding box approach would really help with basic navigation. Nothing fancy - I appreciate that ORBX is complex and that is good, because you can transfer so much.
As always, thanks for the great work so far Ahmet.
If the ORBX contains a big scene, you obviously wouldn't be able to zoom in to different objects and that's fine. But if it's just one object or a cluster of objects close together, a bounding box approach would really help with basic navigation. Nothing fancy - I appreciate that ORBX is complex and that is good, because you can transfer so much.
As always, thanks for the great work so far Ahmet.
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Thanks! Please keep your eyes for updates, I'll improve it as much as possible!Ferdinand13 wrote:I think a 'simple' bounding box would do the trick, if that was possible.
If the ORBX contains a big scene, you obviously wouldn't be able to zoom in to different objects and that's fine. But if it's just one object or a cluster of objects close together, a bounding box approach would really help with basic navigation. Nothing fancy - I appreciate that ORBX is complex and that is good, because you can transfer so much.
As always, thanks for the great work so far Ahmet.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
HI Ahmet!
The link for the R15 res file is not working/not there in the first thread. Is this pack still the same as in V4.0 and can be reused?
Thanks,
ChrisVis
The link for the R15 res file is not working/not there in the first thread. Is this pack still the same as in V4.0 and can be reused?
Thanks,
ChrisVis
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
It needs new pack. I'll put tomorrowChrisVis wrote:HI Ahmet!
The link for the R15 res file is not working/not there in the first thread. Is this pack still the same as in V4.0 and can be reused?
Thanks,
ChrisVis
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you!aoktar wrote:It needs new pack. I'll put tomorrowChrisVis wrote:HI Ahmet!
The link for the R15 res file is not working/not there in the first thread. Is this pack still the same as in V4.0 and can be reused?
Thanks,
ChrisVis
Appreciate your constant development work very much!
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
- eyeonestudio
- Posts: 328
- Joined: Fri Oct 18, 2013 5:49 pm
- Location: Seoul, South Korea
- Contact:
OrbxLoader can not be used with Scatter.
Is it available for the next development?
Is it available for the next development?
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
I can't say when will be possible to use with scatter. But yes will be. It's still wip.eyeonestudio wrote:OrbxLoader can not be used with Scatter.
Is it available for the next development?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
This is not the issue.aoktar wrote:I think material need a double click to refresh the preview.Kalua wrote: I mean the Shader editor preview window (see image attached).
So far it happens only with files created in 4.00 and now are opened with 4.01.1. New files created with 4.01.1 are working as it should.
Dlls are fine.
Its an odd behavior: image texture nodes won't affect the material preview window but will affect in live viewer... after I run the engine in the live viewer the material preview image texture node works properly.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect