[quote="aoktar"]
Cinema 4d R20.026
Windows 8.1
Cinema 4D version 4.00 (obselete stable)
Moderators: ChrisHekman, aoktar
I'm having issues with motion blur on clones with 4.00 stable build in r19 and r20.
To illustrate the issue, I made a simple grid cloner (3x3x3) and rotated it on one axis to make it spin from the center. I created an octane camera with motion blur turned on. The following images are the results of this:
This is the result after setting the scene up as i said before - just simply turning on octane. No motion blur at all. This is the result when I simply apply an octane object tag to the cloner - motion blur looks correct all working fine here. This is the result when I turn on render instances (octane object tag still applied) - the motion blur looks incorrect - almost as if the rotation pivot was offset somewhere else. Very strange. In r20, when you use multi instances there's again a result of no motion blur whatsoever.
I should also say - that after each test - I was reloading the whole scene into octane again. Not just letting the live viewer update on its own without a full refresh / re-upload to the viewer.
There something Im missing here? Pretty big issue to not be able to check on render instances and motion blur not work. Keeps our scenes nice and light. Hopefully it's something simple I'm unaware of. From what I can tell everything has been installed correctly according to the forum posts. I should also say this definitely works in 3.08.
Thanks in advance for any help!
To illustrate the issue, I made a simple grid cloner (3x3x3) and rotated it on one axis to make it spin from the center. I created an octane camera with motion blur turned on. The following images are the results of this:
This is the result after setting the scene up as i said before - just simply turning on octane. No motion blur at all. This is the result when I simply apply an octane object tag to the cloner - motion blur looks correct all working fine here. This is the result when I turn on render instances (octane object tag still applied) - the motion blur looks incorrect - almost as if the rotation pivot was offset somewhere else. Very strange. In r20, when you use multi instances there's again a result of no motion blur whatsoever.
I should also say - that after each test - I was reloading the whole scene into octane again. Not just letting the live viewer update on its own without a full refresh / re-upload to the viewer.
There something Im missing here? Pretty big issue to not be able to check on render instances and motion blur not work. Keeps our scenes nice and light. Hopefully it's something simple I'm unaware of. From what I can tell everything has been installed correctly according to the forum posts. I should also say this definitely works in 3.08.
Thanks in advance for any help!
It's same on non-stable. It's a very complicated problem to solve with renderinstances.docphibs wrote:I'm having issues with motion blur on clones with 4.00 stable build in r19 and r20.
To illustrate the issue, I made a simple grid cloner (3x3x3) and rotated it on one axis to make it spin from the center. I created an octane camera with motion blur turned on. The following images are the results of this:
This is the result after setting the scene up as i said before - just simply turning on octane. No motion blur at all. This is the result when I simply apply an octane object tag to the cloner - motion blur looks correct all working fine here. This is the result when I turn on render instances (octane object tag still applied) - the motion blur looks incorrect - almost as if the rotation pivot was offset somewhere else. Very strange. In r20, when you use multi instances there's again a result of no motion blur whatsoever.
I should also say - that after each test - I was reloading the whole scene into octane again. Not just letting the live viewer update on its own without a full refresh / re-upload to the viewer.
There something Im missing here? Pretty big issue to not be able to check on render instances and motion blur not work. Keeps our scenes nice and light. Hopefully it's something simple I'm unaware of. From what I can tell everything has been installed correctly according to the forum posts. I should also say this definitely works in 3.08.
Thanks in advance for any help!
Let me offer you a trick for these cases:
Do a copy of object with renderinstance and put under cloner. See image for better illustration.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'll address this in future but very hard and tricky to solve. We need more stabil and improved version right now before thosedocphibs wrote:AH - this is a good solution for now. Thanks so much Ahmet for getting back to me so quickly. Best of luck on solving this one!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ahmet, I'm finding that this works just fine but there is another issue.
The object that's being instanced, lets say it's a sphere... I would like to be able to put that sphere and then hide the null because I don't want to render the sphere. I only want to render the instance of the sphere under the cloner. But the moment I place the sphere under a null, the whole cloner shifts in the live viewer. Like it's moving the translation of the cloner elsewhere for... some reason I'm not quite sure why this is... It's pretty odd. So the only solution I can find now is to shift my sphere somewhere in no man's land far out of frame - not entirely ideal.
Is there something else around this issue?
Thanks again!
The object that's being instanced, lets say it's a sphere... I would like to be able to put that sphere and then hide the null because I don't want to render the sphere. I only want to render the instance of the sphere under the cloner. But the moment I place the sphere under a null, the whole cloner shifts in the live viewer. Like it's moving the translation of the cloner elsewhere for... some reason I'm not quite sure why this is... It's pretty odd. So the only solution I can find now is to shift my sphere somewhere in no man's land far out of frame - not entirely ideal.
Is there something else around this issue?
Thanks again!
Yes not ideal I know! You can scale to zero your object's top null, so it will be ignored but instances will work.docphibs wrote:Ahmet, I'm finding that this works just fine but there is another issue.
The object that's being instanced, lets say it's a sphere... I would like to be able to put that sphere and then hide the null because I don't want to render the sphere. I only want to render the instance of the sphere under the cloner. But the moment I place the sphere under a null, the whole cloner shifts in the live viewer. Like it's moving the translation of the cloner elsewhere for... some reason I'm not quite sure why this is... It's pretty odd. So the only solution I can find now is to shift my sphere somewhere in no man's land far out of frame - not entirely ideal.
Is there something else around this issue?
Thanks again!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
R20 / Windows 10Cheiser wrote:Cinema 4d R20 still problem with Octane object tag on spline. Aoktar, could you check it on R20? We tested it on R19 - works ok, but not R20.
It's not working here either, no refresh after moving or rotating the spline.
C4D 2025 | Win10