aoktar wrote:Do you have animated sequence, octane objects as scatter or volume, etc?cirasa wrote:hi Aoktar,
last week we have upgraded Octane to V4 and since day one
we have encountered the same issue with render queue.
the RAM gets full and Cinema 4D not respond.
The scenes aren't particulary heavy so the first was rendered without problems,
but with the progression of render queue the system-RAM go full and Cinema4D can't refresh that for next files,
so the rendering will stop.
attached the screenshot of render queue.
thanks in advance for any usefull suggestion.
we don't have external animated sequence like "alembic" or similar,
we have only one object with 360 turn around.
The only Octane-object-tag is applied on this one as you can see in attached image.
one thing we can observe in general with multi-frame timeline is that :
when the renders process (all frames) is complete, Cinema4D can't release the used system_RAM.
So the next file to be render in render queue don't find empty system_RAM
we encounter the same issue with single files with many frames.
thanks in advance