instance color nodes not updating on first frame
Moderators: ChrisHekman, aoktar
- florianbaumann
- Posts: 7
- Joined: Thu Oct 29, 2015 1:19 pm
Hey guys, i have a nightmare going on here! I have a problem rendering with octane 3.08.5 (c4d&mograph). i have two cloner with 2 different materials (reading out instance color). both cloner are baked. when i render a sequence i'm missing one of the cloner in the first frame. somehow the 2nd material is not updating on the first frame. MB is turned off. i dind't noticed the issue when i was rendering lowres previews in my studio as that there is no problem loosing one frame. but now on the farm this is a huge problem.
Ok what's your question?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- florianbaumann
- Posts: 7
- Joined: Thu Oct 29, 2015 1:19 pm
my question is, what can i do in order to get both cloner renderd in the first frame? at the moment only one of the cloner will render in the first frame.
There's not any limitation for that! I hope you don't expect an answer without seeing your scene, right?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
You can send me by PM a file from wetransfer.florianbaumann wrote:sure! how can i share it with you?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- florianbaumann
- Posts: 7
- Joined: Thu Oct 29, 2015 1:19 pm
it seems that i'm not autorized to send pm. can i email it to you?
- Gregor.Zimmermann
- Posts: 50
- Joined: Mon Jul 16, 2018 8:18 pm
- Location: Cologne, Germany
I might be missing a point here, but couldn't you just extend the scene? Say, plus 1 frame?
That way you could move all keyframes exactly one frame forward and in the end just delete the first frame?
That way you could move all keyframes exactly one frame forward and in the end just delete the first frame?
- florianbaumann
- Posts: 7
- Joined: Thu Oct 29, 2015 1:19 pm
the problem is that everytime you start a render, one cloner's material doesn't updae in the first frame (instance color node). this isn't a problem at all if i render in my studio one frame after the other. i then just cut away one frame. but as soon i send it to the renderfarm the sequence gets split up. so lets say 20 nodes render the entire sequence - this means that on each node's first frame i have the problem.