Cell Shading Octane 4
Moderator: BK
Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
- dizzydills
- Posts: 9
- Joined: Tue Apr 16, 2013 3:07 am
Did this update include the option for cell shaded renders? If so is there a guide or general way of implementing that effect?
Its not a cell shader render as in you switch the render type to cell shading. Its implemented through the usage of Toon Shader so to render something in cell shaded way you need to use different materials there is no option to just turn on cell shading. And yes it is implemented.
- dizzydills
- Posts: 9
- Joined: Tue Apr 16, 2013 3:07 am
Thank you for the response. If I understand you correctly I would need to have/create cellshaded materials which would then be rendered by the normal method (pmc/pathtracing?) to achieve the “Toon” effect.
Hi, yep as far as I know there is no other method. Its called Toon Material specifically for this purposes so don't try to tweak other materials to get cell shaded effect although it can be and was done previously


- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
The problem I see with this so far, and I may be missing something, is the lighting.
I spent about 2 hours tinkering with the toon materials, and I find it pretty neat. However It only seems to work properly with the Camera lighting setting. The toon materials do not seem to respect any other lighting, Sun light, HDR, or Texture emission.
Does anyone know if there are plans to allow for the addition of toon lights into the octane render plugin for DS? Camera lighting always gives you a head on blast of light, while using dedicated lights not strapped to the camera would allow for a full range of moods and expressions.
I spent about 2 hours tinkering with the toon materials, and I find it pretty neat. However It only seems to work properly with the Camera lighting setting. The toon materials do not seem to respect any other lighting, Sun light, HDR, or Texture emission.
Does anyone know if there are plans to allow for the addition of toon lights into the octane render plugin for DS? Camera lighting always gives you a head on blast of light, while using dedicated lights not strapped to the camera would allow for a full range of moods and expressions.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Hi - there is no plan to do this at this stage, meaning you really need to export your scene to Octane Standalone in order to do Toon rendering.Does anyone know if there are plans to allow for the addition of toon lights into the octane render plugin for DS?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Gotcha, thanks for the response.face_off wrote:Hi - there is no plan to do this at this stage, meaning you really need to export your scene to Octane Standalone in order to do Toon rendering.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^