Cinema 4D version 4.00 (obselete stable)

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Gregor.Zimmermann
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Posts: 50
Joined: Mon Jul 16, 2018 8:18 pm
Location: Cologne, Germany

Hey everyone!

I've had problems with Octane crashing while saving out a frame in 3500x3500px (hasn't really happen to me when I was rendering 1080p).
Seems like the Render Layer Mask or the Denoiser was causing it, since it stopped once I turned the Layer Mask off and set only one out of four
cards to be used for denoising.

Scene only takes up around 850mb of VRAM, so I can hardly believe that I'm running out of ram here.

I'm on a workstation with 4 x 1080 8gb, 2 x Intel Xeon 4110 and 32gb ram. OS is Windows 10 Pro, build 17134.376


Since I'm working for a client, I can't really share the scene, unfortunately.

Thanks for your help, everyone!
stefano-dear
Licensed Customer
Posts: 118
Joined: Mon Apr 04, 2016 12:06 pm

frankmci wrote:
stefano-dear wrote:My slave computer on network render doesn't work any more:

OctaneRender 4.00 (4000021)

Launching net render slave (4000021) with master 10.39.12.184:1025
unpacked file image has unexpected type
didn't receive all required images from master
invalid message received from network connection
slave crashed or was stopped via CTRL-C
Started logging on 27.11.18 13:59:06


Any solution?

Thanks

MAC 10.12.6 + GTX 1080Ti - Driver NVIDIA 387.128
SLAVE Win 10 + 3x GTX 1080Ti + 2x GTX 980Ti - Driver NVIDIA 417.01
C4D R20.026
You might want to check to see if it's a command line renderer issue. I've found that Deadline isn't working because of an error that only gets thrown from the command line but not when rendering from C4D or from TeamRender. I've started a support ticked on the issue and will follow up in the forum if it gets resolved. There's a bit more on it in this thread:
viewtopic.php?f=30&t=60083&p=351759
Hi frankmci,

I have never worked via comandine and to be honest I do not even know what it is ... :(
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KeeWe
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Posts: 295
Joined: Wed Nov 27, 2013 11:32 am

Don't wanna make a dedicated thread for it, so I just ask here: Using blend materials instaed of Mix materials is such a pleasure but am I missing something, or is the "Assign" Tab missing? Losing the ability to see what object a blend material is assign to would be a oretty big bummer.
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
Funkdigit
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Posts: 2
Joined: Thu Feb 23, 2017 11:34 am

:D 8-) :lol:
Just adding my warmest congratulations on R4 - it's a monumental piece of work.

I'm a small player in the Automotive Visualisation field, but Octane allows me to punch well above my weight - the new speed and AI denoising are really going to help us maintain and even increase our offering to clients. I can't see any other option for us, especially in terms of animation.

Also appreciate the sensible upgrade / subscription packages - I feel valued as a customer, which is something increasingly rare these days.

Wishing all of team OTOY continued success.

Funkdigit.
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Ferdinand13
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Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

Ferdinand13 wrote:Hi,

I've been running into an issue a couple of times, where adding a HDRI image to a scene (using the Octane Sky) causes incredibly blown out areas on polygons facing the main light source of the HDRI. See the image below:
Desktop Screenshot 2018.11.26 - 14.46.53.39.jpg
Reducing the power of the HDRI has no effect. It goes from full white to black, once the power hits zero.

Any idea what causes this?
I've been digging into this 'overbright polygons situation' and found out that simply adding roughness to any material - while using Octane's HDR environment - makes this issue pop up. No roughness, no problem. Of course there is the problem that I NEED roughness :?

Ahmet, do you know, what could cause this? I'm really getting nervous, as I've got a deadline approaching and I'll need v4's denoiser to get it done on time. Cheers!
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
milanm
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Posts: 261
Joined: Tue Apr 30, 2013 7:23 pm

Ferdinand13 wrote:I've been digging into this 'overbright polygons situation' and found out that simply adding roughness to any material - while using Octane's HDR environment - makes this issue pop up. No roughness, no problem. Of course there is the problem that I NEED roughness :?

Ahmet, do you know, what could cause this? I'm really getting nervous, as I've got a deadline approaching and I'll need v4's denoiser to get it done on time. Cheers!
Hi

To me that looks like a colorspace issue. You have to use ImageTexture node with Gamma 1 there, don't just drag an image because that creates a C4D bitmap with default Gamma at 2.2 and no way to change it. To be sure that everything is setup correctly use the HDRI preset from LV and if it still happens then it's probably a core issue or a regression of a UI bug with Texture import type parameter (I guess). Could be even the map itself.

Cheers
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
sdanaher
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Ferdinand13 wrote:
Ferdinand13 wrote: I've been digging into this 'overbright polygons situation' and found out that simply adding roughness to any material - while using Octane's HDR environment - makes this issue pop up. No roughness, no problem. Of course there is the problem that I NEED roughness :?
If its a bug with the roughness param, try using a very fine bump instead?
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
sdanaher
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Posts: 332
Joined: Mon Apr 06, 2015 12:47 pm
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Ahmet, I'm seeing some unsettling behaviour with V4 and R20 - crashes that destabilise the machine (iMac 5k, + Titan X eGPU, OSX 10.12.6). It'll take the system down but in a weird way, not a flat out KP. Eg high-res still renders will reach the max samples but wont complete. It keeps rendering and never stops. If you stop the render manually Cinema hangs. A normal force quit seems to work BUT after you do apps will fail to launch: everything just bounces in the dock and you have to reboot. One time after force quitting Cinema's icon remained in the dock. its wasn't listed in top so I couldn't even find the PID to kill it. Again reboot required. It's very disturbing...

Also seeing a lot of general crashes/spinning beachball when doing routine iterative work with the LV active (crashes only happens when LV is running) and it requires a force quit (but those don't take down the system at least). Again this is all with R20.

I do not get this behaviour with R19 and V3.08. With the same scenes it renders fine.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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Ferdinand13
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Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

milanm wrote:
Ferdinand13 wrote:I've been digging into this 'overbright polygons situation' and found out that simply adding roughness to any material - while using Octane's HDR environment - makes this issue pop up. No roughness, no problem. Of course there is the problem that I NEED roughness :?

Ahmet, do you know, what could cause this? I'm really getting nervous, as I've got a deadline approaching and I'll need v4's denoiser to get it done on time. Cheers!
Hi

To me that looks like a colorspace issue. You have to use ImageTexture node with Gamma 1 there, don't just drag an image because that creates a C4D bitmap with default Gamma at 2.2 and no way to change it. To be sure that everything is setup correctly use the HDRI preset from LV and if it still happens then it's probably a core issue or a regression of a UI bug with Texture import type parameter (I guess). Could be even the map itself.

Cheers
Milan

Hi Milan,

Thanks for the suggestion, but I'm quite sure that's not the issue. The texture is a Substance Shader, which renders absolutely fine when using Octane area lights - even super bright ones - or when using a white RGB environment. However, the second I switch from area lights to HDRI lighting (i.e. the Octane environment lighting) things go haywire.

I can reproduce this error on two vastly different machines. i'm surprised I'm the only one having this issue with v4. Could you check?
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
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Ferdinand13
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Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

sdanaher wrote:
Ferdinand13 wrote:
Ferdinand13 wrote: I've been digging into this 'overbright polygons situation' and found out that simply adding roughness to any material - while using Octane's HDR environment - makes this issue pop up. No roughness, no problem. Of course there is the problem that I NEED roughness :?
If its a bug with the roughness param, try using a very fine bump instead?
Thanks for the suggested fix Sdanaher. But changing my workflow that way would become a real pain, especially since I'm using a Substance based workflow, so a working roughness channel is an absolute must. I mean, it should be working without problems. Can you reproduce this error?
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
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