I'm looking for Motion blur sub samples to improve the accuracy of my motion blur in Octane Standalone.
Here is the attribute I'm looking for in Maya.
How do I control this in standalone?
How do you control motion blur sub samples in Octane SA
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- leehenshall

- Posts: 184
- Joined: Sun Oct 25, 2015 5:44 pm
- Location: England
- Contact:
- leehenshall

- Posts: 184
- Joined: Sun Oct 25, 2015 5:44 pm
- Location: England
- Contact:
For anyone who is also confused about this. My question has been answered here:
viewtopic.php?f=109&t=69748&start=10
Basically it's not something you can do in standalone. It is part of the export process.
If exported with the required amount of samples per frame motion blur will render perfectly in Standalone. (at least this was the case for me using Octane for Maya to export to standalone)
viewtopic.php?f=109&t=69748&start=10
Basically it's not something you can do in standalone. It is part of the export process.
If exported with the required amount of samples per frame motion blur will render perfectly in Standalone. (at least this was the case for me using Octane for Maya to export to standalone)