funk wrote:I was testing light linking IDs by disabling them all in the kernel, but was still getting light in my interior.
I have portals in my windows, and it seems they still emit light even when you disable all light IDs.
Here is a sample file. If you render this orbx, you can still see the walls and teapot, even though all kernel light IDs are disabled. This is incorrect
If you select the portal material and disable it, the render will be completely black. This is correct.