Freezing, hanging. Does it really matter, when work process lengthens in times?))aoktar wrote: Crashes or crushes?
Cinema 4D version 4.00 (obselete stable)
Moderators: ChrisHekman, aoktar
- Ferdinand13
- Posts: 154
- Joined: Sun Apr 03, 2016 4:21 pm
- Location: United Kingdom
Hi Ahmet,
I was just about to send a question about the Universal Material (I wasn't able to have it be diffuse and specular at the same time), but decided to have one last try, before sending it. Turns out, I managed to solve it myself, quite frankly, because Octane v4 is so well done. Thanks a lot for all the hard work! It's a game changer!
I was just about to send a question about the Universal Material (I wasn't able to have it be diffuse and specular at the same time), but decided to have one last try, before sending it. Turns out, I managed to solve it myself, quite frankly, because Octane v4 is so well done. Thanks a lot for all the hard work! It's a game changer!

Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Did you see same issues on previous V4 builds? Also please share details if you mind? Which version?desire wrote:Freezing, hanging. Does it really matter, when work process lengthens in times?))aoktar wrote: Crashes or crushes?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I had so many troubles with x-particles with v4 test and rc builds, so I prefered work with stable 3.08...aoktar wrote: Did you see same issues on previous V4 builds? Also please share details if you mind? Which version?
Now I'm talking about v4 stable. Fatal freezings during a "brake node" operation. Other operations with nodes work like a charm.
Also, I'm dedicated some troubles on animation with V4 (no met them on a v3.08). Had not much time to dive into, but met that troubles on:
1. Cached dynamics objects. Crash while rendering to PV, on 88-90 frame. Baked animation of instances - wrong instances' scale in LV/PV, right scale in c4d viewer.
2. MotionBlur function, shutter set to 0.01sec. Used x-particles with Generator obj, placed OctaneObject Tag.
On the first frame uploaded to a render (LV) there is a feel like shutter time is rised dramaticaly. At PV the first frame has the same trouble but with GPU overload and rised render time.
The second frame in LV has right value of MB, and in PV the second frame has no MB at all.
Hi,
In multipass settings this feature does not work here (Win7,c4dR19)

It does not appear in the live viewer, and not in the save multipass process...
Someone else ?
thanks
In multipass settings this feature does not work here (Win7,c4dR19)

It does not appear in the live viewer, and not in the save multipass process...
Someone else ?
thanks
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
I just tested the new version for 10 hours. Octane crashes again and again and again. In 10 hours I rebooted my computer 38 times. It's horrible. Enabing of Denoise causes a crash. Converting materials in 50% of cases causes a crash. Frequent spontaneous crashes.
That is all I can say about the "stable version". It is completely unsuitable for commercial use.
That is all I can say about the "stable version". It is completely unsuitable for commercial use.

Reboot shows a problem about hardware. Do you mind to give more details by Pm or just ignore?divasoft wrote:I just tested the new version for 10 hours. Octane crashes again and again and again. In 10 hours I rebooted my computer 38 times. It's horrible. Enabing of Denoise causes a crash. Converting materials in 50% of cases causes a crash. Frequent spontaneous crashes.
That is all I can say about the "stable version". It is completely unsuitable for commercial use.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
So far it feels really stable. Thank you for all the hard work.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Thanks! Reported crashes are like due to a combination of C4D's opengl/driver and Octane core. Rather than this you're using very similar plugin core to 3.08.5.Kalua wrote:So far it feels really stable. Thank you for all the hard work.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw