Thank you for V5!
One question. How can I render an object to a perfectly white background without postprocessing in Photoshop?
Like this...
render on white background
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
I did so, but the background turns gray. As seen in the picture with the chairviewtopic.php?f=21&t=293&start=0
try to create a studio setup for you...
Will be waiting for alpha. I hope soon to be an easy method for rendering on White as in bunkspeedshotI think you'll have to wait for alpha support for that. Either that or use the studio setup and try to manually get rid of the grey.
it seems to me that the easiest way would be to render in direct lighting with a 0 distance for ambient occlusion alternatively, you could try making the material emit, and then putting a glass plane over it, so that as long as you were in direct lighting mode, you could have a shadowless bottom and set your top specular layer to 1.0000 index (just speculating, haven't tried it or anything ).
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
you could also just change the gamma and exposure settings of the image in octane, and take away the vignette (set it to 0 ).
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Maybe this will work, but it is very difficult to configureyou could also just change the gamma and exposure settings of the image in octane, and take away the vignette (set it to 0 ).