OctaneRender® for 3ds max® v4.00 - 6.10 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Bumped to this post so it wont get lost. With itoo and mb Here is the scene
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Last edited by coilbook on Thu Nov 22, 2018 7:47 pm, edited 1 time in total.
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Hi neonZorglub,
Thank you for the new release
But diffuse filter pass is broken now and has shadows and shading, seems like it is using some kind of AO or similar effect
Update: this pass shows shading when you have metallic material in your scene, or mix material with diffuse/glossy and metallic
Thank you for the new release
But diffuse filter pass is broken now and has shadows and shading, seems like it is using some kind of AO or similar effect
Update: this pass shows shading when you have metallic material in your scene, or mix material with diffuse/glossy and metallic
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
- neonZorglub
- Posts: 1005
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,coilbook wrote:Bumped to this post so it wont get lost. With itoo and mb Here is the scene
Thank you for your scene.
I may have the motion blur working with FP for the next version.
Thanks
- WhaleHunter
- Posts: 61
- Joined: Wed May 14, 2014 8:49 am
Hi,
It appears displacement is not working. Objects with displacement materials disappear from render window if displacement is active.
Can anyone else confirm?
Worked fine in 3.x versions.
It appears displacement is not working. Objects with displacement materials disappear from render window if displacement is active.
Can anyone else confirm?
Worked fine in 3.x versions.
- neonZorglub
- Posts: 1005
- Joined: Sun Jul 31, 2016 10:08 pm
Hi WhaleHunter,WhaleHunter wrote:Hi,
It appears displacement is not working. Objects with displacement materials disappear from render window if displacement is active.
Can anyone else confirm?
Worked fine in 3.x versions.
It still works; but the 'Enable displacement' checkbox in Render settings may not update the changes correctly.
(eg, with the new Percistency mode, that can keep the materials in memory)
- You can force an update with the 'Rebuild scene' button in the viewport,
- or disable the Persistency mode (Global settings,/Main settings tab / Octane scene persistency: Clear all nodes on render)
Thanks for reporting this issue
- WhaleHunter
- Posts: 61
- Joined: Wed May 14, 2014 8:49 am
Hi neonZorglub,
Seems it behaves differently between v3 and v4. We have investigated further and identified that the ”missing” displacement material geometry had displacement values of zero. works in v3 with value zero, but disappears in v4.
Thanks.
Seems it behaves differently between v3 and v4. We have investigated further and identified that the ”missing” displacement material geometry had displacement values of zero. works in v3 with value zero, but disappears in v4.
Thanks.
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Hi octane team,
Can someone tell me which settings do I need to turn on or off to get rid of that annoying scene evaluation?
There is a HUGE difference between evaluation speed in 3ds Max plugin and Standalone
In SA you just select render target and bam, it is rendering already, meanwhile in 3ds max you need to wait 10 min before rendering will finally starts
Material editor also is really slow and laggy
Benefits of GPU rendering are interactivity and real time adjustments of materials, lights etc, and with current slowness of Octane for 3ds Max all those benefits are useless
Can someone tell me which settings do I need to turn on or off to get rid of that annoying scene evaluation?
There is a HUGE difference between evaluation speed in 3ds Max plugin and Standalone
In SA you just select render target and bam, it is rendering already, meanwhile in 3ds max you need to wait 10 min before rendering will finally starts
Material editor also is really slow and laggy
Benefits of GPU rendering are interactivity and real time adjustments of materials, lights etc, and with current slowness of Octane for 3ds Max all those benefits are useless
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
Hi Dom74,
Here Octane subscriptions option:
OctaneRender Studio Subscriptions - (monthly) - $20 /Month < you subscripted this
OctaneRender Studio - (annual) + 1 Year All-Access - *$179 /Yr (*Black Friday discount included in price)
OctaneRender Studio Enterprise (1 Year) Octane All-Access - with access to future Octane releases that include NVLink and Vulkan-RTX hardware acceleration - *$539 /Yr (*Black Friday discount included in price)
OctaneRender Studio Enterprise (3 Years) Octane All-Access - with access to future Octane releases that include NVLink and Vulkan-RTX hardware acceleration - *$1,139 /3 Yrs (*Black Friday discount included in price)
Octane All-Access provides ‘all you can eat’ access to the industry’s largest ecosystem of integrated DCC plugins collected in OctaneRender Studio (starting in Q1 2019) - including Maya, Cinema 4D, AutoCad, Revit, Houdini, Blender, LightWave 3D, Sketchup, 3DS Max, Adobe After Effects, Nuke, and Unity - as well as the ORC cloud rendering service.
OctaneRender® Studio Subscriptions have the following limitations compared with a full (purchased) license:
Use of the software is available only while online, connected via the internet to the Octane licensing server
A maximum of 20 GPU’s are available for rendering (4.00 or higher)
Subscription licenses may not be used with non-subscription licenses (i.e. purchased licenses)
Regards
Paride[/quote]
Thank you
Here Octane subscriptions option:
OctaneRender Studio Subscriptions - (monthly) - $20 /Month < you subscripted this
OctaneRender Studio - (annual) + 1 Year All-Access - *$179 /Yr (*Black Friday discount included in price)
OctaneRender Studio Enterprise (1 Year) Octane All-Access - with access to future Octane releases that include NVLink and Vulkan-RTX hardware acceleration - *$539 /Yr (*Black Friday discount included in price)
OctaneRender Studio Enterprise (3 Years) Octane All-Access - with access to future Octane releases that include NVLink and Vulkan-RTX hardware acceleration - *$1,139 /3 Yrs (*Black Friday discount included in price)
Octane All-Access provides ‘all you can eat’ access to the industry’s largest ecosystem of integrated DCC plugins collected in OctaneRender Studio (starting in Q1 2019) - including Maya, Cinema 4D, AutoCad, Revit, Houdini, Blender, LightWave 3D, Sketchup, 3DS Max, Adobe After Effects, Nuke, and Unity - as well as the ORC cloud rendering service.
OctaneRender® Studio Subscriptions have the following limitations compared with a full (purchased) license:
Use of the software is available only while online, connected via the internet to the Octane licensing server
A maximum of 20 GPU’s are available for rendering (4.00 or higher)
Subscription licenses may not be used with non-subscription licenses (i.e. purchased licenses)
Regards
Paride[/quote]
Thank you
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
- SergKlyosov
- Posts: 126
- Joined: Wed Mar 01, 2017 9:33 am
Out of core feature doesn't work, I have a scene in which Geometry+HDRI eat about 4GB of VRAM, then I'm adding 5 of 16k textures and get 3ds max crash after starting render
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM