Invert Textures?

A public forum for discussing and asking questions about the Octane for Unity Alpha

Moderator: ChrisHekman

Post Reply
kapitastic
Posts: 20
Joined: Wed Mar 14, 2018 2:27 pm

Hello again.
I'm having a problem when I try to invert a texture in octane.
As you can see, I've tryed with two different textures, an octane native noise and a rgb texture .png file.
I don't really know whats going on here, so any aclaration will be highly apreciated hahaha...
By the way, octane invert for the noise texture doesn't flip the texture horizontally.


Images:

Image

Image

Is there a specific way to do this? an operation node or something similar? I hope you can give me a hand with this :)

Thank you!
User avatar
Xhed
OctaneRender Team
Posts: 239
Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

I would suggest posting this question in the General Discussion forum, as it concerns Octane itself more than it does the Unity integration.
- Rick
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
I have tried in Standalone 4RC7, but the Invert option seems to work as expected to me:
1A58B78A-25C7-4FF1-93E3-DCCDFA0B35CA.jpeg
DEF539B3-3CA9-4186-A0ED-A521D630DE00.jpeg
5293C567-A2C9-4710-8B3C-E42669FCBCBF.jpeg
C2438525-1E9D-42D9-9C36-E04752C3C146.jpeg
ciao Beppe
kapitastic
Posts: 20
Joined: Wed Mar 14, 2018 2:27 pm

Thank you for testing it in the standalone version, so the problem seems to happen only in unity octane or what? Should I post this thread in general forum as xhed sugested?

Any idea?

Thank you again :)
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

kapitastic wrote:Thank you for testing it in the standalone version, so the problem seems to happen only in unity octane or what? Should I post this thread in general forum as xhed sugested?
Any idea?
Thank you again :)
These are two different behaviors.
For the noise texture, I suspect the explaination is that the gamma is applied after the invert. So if you have a gamma of 1, you will get the behavior you expect.
In your example it is 1.5

The normal texture has a similar problem, but in reverse. The gamma is applied to the texture first, and then the invert is applied.
If you set gamma to 1, you get similar results as photoshop.

This is an Octane feature, so general discussion would the right place to ask about it.
kapitastic
Posts: 20
Joined: Wed Mar 14, 2018 2:27 pm

Thank you, I see the problem now, thank you very much for answering!
Onthug
Posts: 1
Joined: Fri Nov 23, 2018 9:40 am
Contact:

These are two different behaviors.
For the noise texture, I suspect the explaination is that the gamma is applied after the invert. So if you have a gamma of 1, you will get the behavior you expect.
In your example it is 1.5

The normal texture has a similar problem, but in reverse. The gamma is applied to the texture first, and then the invert is applied.
If you set gamma to 1, you get similar results as photoshop.

This is an Octane feature, so general discussion would the right place to ask about it.
Thank you for this answer, I had the same problem with invert textures
Post Reply

Return to “Octane for Unity”