Goldorak wrote:ramone163 wrote:This new "Procedural Volumetric Lights" works very fast. Great job.
But it is like some fake with cone object? When you inside this cone, volume disappears.
And I think it is a little bit cheating to show us a demonstration of this effect with Diffuse and Specular depth = 1. Ofcorse render is fast, but who use Diffuse and Specular depth = 1?
There is a new setting next to those two called scatter depth - it is global now but the plan is to make that part of each light volume if possible so it can be customized. In any case yes the faster volume speed you get a form to scatter depth 1 or 2 is a big help in any scene
But the question was about Diffuse and Specular depth, not "scatter depth".
And about the camera inside the "Cone" Volume object.
I understand that marketing is very important for you. But it was very clever to snow in Octane 2018 presentation power of new Volume Light only at this point, that is favorable to you. And not showing us the side view, where we see the cone object and view when the camera is inside the cone.