PSO-1

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matej
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Joined: Fri Jun 25, 2010 7:54 pm
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Thank you, acc24ex.

I'm still not used much to NURBS modelling, so I seldom use it. Blender is not exactly powerful in that aspect, I think. But polygon modelling can be pretty fast in Blender and this model would be done faster if I had drawings to work with. I really cant say how much time it took, because I was doing a little of it every day for a month or so... Probably more time than the model is worth. :) It's also only a part of the rifle I'm doing:
vss.F17.jpg
As for CAD packages, I don't doubt that they could come handy, but I haven't worked with any such tools yet. Autocad is way too expensive, and I'm on Linux - which is the most limiting factor here. Do you happen to know any CAD tools that could be applied here, work on Linux and preferably don't cost like a second hand car? :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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emer_pl
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Joined: Wed Feb 24, 2010 5:38 pm

Brilliant.
At first I've thought that I was looking at reference photos.
Now I'm speechless.
OSX 10.9.2/C4D R15/2.05.0 GTX Titan/GTX780Ti/780TI/780TI
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ROUBAL
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Very nice modelling and rendering ! Great work !

Weapons and their accessories as well as photo cameras, watch mechanism and some measurement instruments are very intersting object for modelling, because they require plenty of details and much attention to textures.

Very nice piece ! ;)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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acc24ex
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matej wrote:Thank you, acc24ex.

I'm still not used much to NURBS modelling, so I seldom use it. Blender is not exactly powerful in that aspect, I think. But polygon modelling can be pretty fast in Blender and this model would be done faster if I had drawings to work with. I really cant say how much time it took, because I was doing a little of it every day for a month or so... Probably more time than the model is worth. :) It's also only a part of the rifle I'm doing:
As for CAD packages, I don't doubt that they could come handy, but I haven't worked with any such tools yet. Autocad is way too expensive, and I'm on Linux - which is the most limiting factor here. Do you happen to know any CAD tools that could be applied here, work on Linux and preferably don't cost like a second hand car? :)
No not autocad it is just overrated and mega-complicated, something like Solidworks, but I am saying only beacuse I learnt it a few weeks ago.. and there are a lot of stuff that could make modeling life easier, like those screws and engineering stuff, it really tries to make your life simpler :), still if you managed to do such excellent work with polygons, I think you would destroy it with NURBS.. Try to use MoI, it took me a day to learn it.. and polygons.. man those are a mess when I want to do something exact - for me anyway.
Still if you did this with polygons, only by looking at some drawings without real dimensions, it's really great work, I know how complicated it can get when you don't have the right feel for dimensions, and I think you got it because this work looks pretty accurate.. and you don't need more than that..
anyways.. don't know of packages running on linux.. but still, your work looks pretty awesome, so just keep on doing it like you do it, time is obsolete
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Hi guys, thank you for your comments!

acc24ex, thanks for the input! That MoI looks like a nice tool, and it's not very pricey... I'll see if the trial version can be run under WINE.

Here's a little low-res update, before I do the final render. Still I need to tweak some materials and add some minor things...
pso1.wip2c.jpg
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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matej
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Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I had to test today's v5 update on something... :D
pso1_wip3b.out.jpg
(the 'floor' texture tiling is too obvious, need to retouch it)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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