normal vs bump mapping

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cekuhnen
Licensed Customer
Posts: 22
Joined: Wed Mar 24, 2010 6:01 pm

Hi this might sound a little strange

but I sofar saw bump mapping (displacement) for rendering
and normal mapping for openGL real-time applications.

Does normal mapping provide a better outcome for rendering
compared to > 8 bit bump mapping?

I am little confused here ;)
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Yes. Normalmapping is more accurate and gives better results (more realistic bumps). But for achieving very subtle roughing, a bumpmap is enough.

Displacement mapping actually displaces geometry.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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pixelrush
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Bump as currently implemented in Octane is intended for small scale effects like sandpaper - ie < a few mm.
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cekuhnen
Licensed Customer
Posts: 22
Joined: Wed Mar 24, 2010 6:01 pm

so normal mapping can be used as well for straight rendering?
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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

What do you mean "straight"?

Normalmaps give better results where strong(er) relief is needed - engravings, very worn materials, etc. You can get better detail of your surface, because 3param info is stored for normal displacement - so it better fakes things under sharper angles of view.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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