Denoiser slows down rendering.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Enabling denoiser slows down rendering and viewport responsiveness even if one GPU is assigned only for denoising. It's clearly visible in scenes with geometry higher than 0.5 mln triangles.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Please make sure denoise on completion option is enabled. Interval denoising is only required in when rendering a region. If region render is your case or if you need interval denoising for testing then increase the Max. denoiser interval settings.J.C wrote:Enabling denoiser slows down rendering and viewport responsiveness even if one GPU is assigned only for denoising. It's clearly visible in scenes with geometry higher than 0.5 mln triangles.
It is enabled and still nothing changes in speed and responsiveness.vijay_thirukonda wrote: Please make sure denoise on completion option is enabled. Interval denoising is only required in when rendering a region. If region render is your case or if you need interval denoising for testing then increase the Max. denoiser interval settings.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Here is the screencast with the recorded issue.
I set one card to do only denoising (GTX970) while the other two (2 x GTX980Ti) are for rendering and tonemapping.
I set one card to do only denoising (GTX970) while the other two (2 x GTX980Ti) are for rendering and tonemapping.
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
We internally enable around 20 render passes (diffuse, reflection, etc) for denoiser input. The slowness is happening because of the huge additional memory that needs to be transferred between the host and device. We are working on a new denoiser model that will work with very few render passes to solve similar issues.
Ok, I see. Thank you for explanation.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
vijay_thirukonda wrote:We internally enable around 20 render passes (diffuse, reflection, etc) for denoiser input. The slowness is happening because of the huge additional memory that needs to be transferred between the host and device. We are working on a new denoiser model that will work with very few render passes to solve similar issues.
Were you able to come up with a new denoise model. It slows down rendering a lot. Thanks