Denoiser slows down rendering.

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J.C
Licensed Customer
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Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Enabling denoiser slows down rendering and viewport responsiveness even if one GPU is assigned only for denoising. It's clearly visible in scenes with geometry higher than 0.5 mln triangles.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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vijay
OctaneRender Team
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Joined: Sun Jul 24, 2016 8:42 pm

J.C wrote:Enabling denoiser slows down rendering and viewport responsiveness even if one GPU is assigned only for denoising. It's clearly visible in scenes with geometry higher than 0.5 mln triangles.
Please make sure denoise on completion option is enabled. Interval denoising is only required in when rendering a region. If region render is your case or if you need interval denoising for testing then increase the Max. denoiser interval settings.
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

vijay_thirukonda wrote: Please make sure denoise on completion option is enabled. Interval denoising is only required in when rendering a region. If region render is your case or if you need interval denoising for testing then increase the Max. denoiser interval settings.
It is enabled and still nothing changes in speed and responsiveness.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Here is the screencast with the recorded issue.
I set one card to do only denoising (GTX970) while the other two (2 x GTX980Ti) are for rendering and tonemapping.
Attachments
denoiser issue.mp4
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
vijay
OctaneRender Team
Posts: 196
Joined: Sun Jul 24, 2016 8:42 pm

We internally enable around 20 render passes (diffuse, reflection, etc) for denoiser input. The slowness is happening because of the huge additional memory that needs to be transferred between the host and device. We are working on a new denoiser model that will work with very few render passes to solve similar issues.
J.C
Licensed Customer
Posts: 1850
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Ok, I see. Thank you for explanation.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

vijay_thirukonda wrote:We internally enable around 20 render passes (diffuse, reflection, etc) for denoiser input. The slowness is happening because of the huge additional memory that needs to be transferred between the host and device. We are working on a new denoiser model that will work with very few render passes to solve similar issues.

Were you able to come up with a new denoise model. It slows down rendering a lot. Thanks
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