Hi mbtke and kcpr-raffaEl,
could you try a quick test:
install Octane standalone (using installer, not .zip), then restart windows.
Have you still CUDA 700 error working with 3dsMax?
Let me hear from you.
Regards
Paride
OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
@mbekteparide4331 wrote:Hi mbtke and kcpr-raffaEl,
could you try a quick test:
install Octane standalone (using installer, not .zip), then restart windows.
Have you still CUDA 700 error working with 3dsMax?
Let me hear from you.
Regards
Paride
could you try uncheck Active on Device 2, does 3dsMax lag?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
"I get a lot of crashes of max when opening "environnement and effects" ( 8 ) in 6.09 and 6.08 especially when having a hdr map in environnement texture."
I'm the only one ?
I'm the only one ?
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
I installed Stand-Alone and browsing my Environment-Textures and UI is faster now. No lags or errors so far. Will keep an eye on it during wok with large scenes.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Okay I again got the CUDA700 error with the scene I sent you and disables Device 2 plus installed stand-alone.
You have the scene already.
This time I was able to produce the error while working in material editor (again) with open viewport.
I clicked several times around and changed values of the rock materials' displacement, then jumped back to environment map slot, changed some stuff like gamma and rotation there, then back to the displacement material.
Render stopped, pop up window appeared.
Maybe the error comes up more often with larger textures? No idea...
You have the scene already.
This time I was able to produce the error while working in material editor (again) with open viewport.
I clicked several times around and changed values of the rock materials' displacement, then jumped back to environment map slot, changed some stuff like gamma and rotation there, then back to the displacement material.
Render stopped, pop up window appeared.
Maybe the error comes up more often with larger textures? No idea...
Code: Select all
CUDA error 700 on device 3: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 3: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 3: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 3: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 3: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 3: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 3: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 3: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 3: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 3: an illegal memory access was encountered
-> could not get memory info
CUDA error 700 on device 3: an illegal memory access was encountered
-> failed to deallocate device memory
CUDA error 700 on device 3: an illegal memory access was encountered
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PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,
could try this:
viewtopic.php?f=27&t=69413
and uncheck (if you checked) "enable repeated viewport update" in Octane global setting > trouble shooting.
Let me hear from you.
Regards
Paride
could try this:
viewtopic.php?f=27&t=69413
and uncheck (if you checked) "enable repeated viewport update" in Octane global setting > trouble shooting.
Let me hear from you.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I did. Will observe and report back.
I got news about my overbright images issue. maybe you remember.
It seems to appear if HDRI Gamma is greater 1 and Exposure in Imager also with an higher value.
For example I had to change HDRI Gamma from 1.1 to 1.0 and Imager Exposure from 4 to 0.3 to get the same look than in Octane 3. I hope it helps a bit to nail down the source?
I got news about my overbright images issue. maybe you remember.
It seems to appear if HDRI Gamma is greater 1 and Exposure in Imager also with an higher value.
For example I had to change HDRI Gamma from 1.1 to 1.0 and Imager Exposure from 4 to 0.3 to get the same look than in Octane 3. I hope it helps a bit to nail down the source?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi mbetke,mbetke wrote:I did. Will observe and report back.
I got news about my overbright images issue. maybe you remember.
It seems to appear if HDRI Gamma is greater 1 and Exposure in Imager also with an higher value.
For example I had to change HDRI Gamma from 1.1 to 1.0 and Imager Exposure from 4 to 0.3 to get the same look than in Octane 3. I hope it helps a bit to nail down the source?
could you check if opening that scene with V3 and V4 response curve or order was changed?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I got a very nice example this morning while re-using a 3.07 scene.Hi mbetke,
could you check if opening that scene with V3 and V4 response curve or order was changed?
Regards
Paride
Win 7 / i7 5
With 3.07 all is fine. A bit bright but that was my setting. HDR Gamme is 1.3, You can see orange tones of wood and green gras looking good.
Then I installed latest 3.08. Response curve in default "Response/Gamma/LUT" order. Image totally blown out. After that I set HDR Gamma down to 1.0. Brightness looking normal, but wood and gras looking a bit blown out.
On version 4 (latest), same look and behavior like in 3.08. Response curve in default "Response/Gamma/LUT" order and not changed. Same Gamma behavior.
Must really be a combination of envionment texture, and imager. Because like I wrote before, as soon as i rebuilt the same environment textue HDR setup from scratch all looks like it should. Just copy/pasting doesn't work. I need to rebuilt it.
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PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2