hi everyone!
Im want to update my entire material library this year and im just knew about universal shader on recent versions of octane render standalone, i asking expert artists on this forum some questions:
- This is the definitive PBR material on octane? (to create a archviz library)
- Is there any in depth tutorial? (need any tweak on any given circumstance?)
And about plugins, Bepeg4d made a fantastic MBB QUIXEL PBR - viewtopic.php?f=73&t=52320&p=316389#p316389, updating on universal shader is better or worse?
Sorry for many questions, and thank you all for answers.
Tutorial about Universal shader?
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- rohandalvi
- Posts: 169
- Joined: Tue Apr 20, 2010 7:39 am
Hi,
I made a video on the new features of Octane 4. It’s for Houdini but it can be adapted to any software. At min 22 , I cover the universal material. I also cover the basic PBR workflow and all the other options in the universal material. I’m putting the link below, it might be helpful.
https://www.youtube.com/watch?v=h3_Z-4AOnDc
Regards
Rohan
I made a video on the new features of Octane 4. It’s for Houdini but it can be adapted to any software. At min 22 , I cover the universal material. I also cover the basic PBR workflow and all the other options in the universal material. I’m putting the link below, it might be helpful.
https://www.youtube.com/watch?v=h3_Z-4AOnDc
Regards
Rohan
Thank you,
I will watch right now.
: )
I will watch right now.
: )
Windows 10 pro x64 | Geforce GTX 980| AMD FX-9590 | 8GB DDR3| Octane render 3.03 |
Tnx for the video!rohandalvi wrote:Hi,
I’m putting the link below, it might be helpful.
https://www.youtube.com/watch?v=h3_Z-4AOnDc
Regards
Rohan
Hey Rohan - thanks for that video! I had no idea how to use the Universal shader for glass and was still relying on the specular shader for that.rohandalvi wrote:I made a video on the new features of Octane 4
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- rohandalvi
- Posts: 169
- Joined: Tue Apr 20, 2010 7:39 am
The universal shader essentially makes all the other shaders obsolete except for the transmission option in the diffuse shader. You can’t do thin translucency with the universal shader as yet. I guess that will be implemented later. But other than that it does pretty much everything else.
Regards
Rohan
Regards
Rohan
- paride4331
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