Hello (o;
For Octane I have to use emissions on object to use as lights...
Is it normal that I need to set emission power to 100000 and more?
I thought this power was related to something like wattage...
Light power
Hi, according to manual emission power is a wattage number.
How did you setup your light in a scene? Maybe the scale is wrong.
How did you setup your light in a scene? Maybe the scale is wrong.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Something is wrong. Can you share the scene?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Well I have the same problem with high power when I use a bitmap as light source...
Here is the sample scene...
Here is the sample scene...
- Attachments
-
- octane_blender_light.blend
- (15.36 MiB) Downloaded 187 times
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
Octane Blender Studio 2020.1-XB3-21.3
Blender 2.83 E_Cycles
Increase Texture value to something close to 1. This should help.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
You can scale the light mesh too to increase brightness.
The texture value is:
The texture value is:
"This setting is used to set the efficiency of the light source. This can be set to a value or a texture. Its important to keep in mind that in the real world lights are never 100% efficient at delivering the power at the specified wattage (a 100 watt light bulb does not actually deliver 100 watts of light.) The efficiency setting can be used to enter the real world values.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Looks like increasing Efficiency is wrong.
Some interesting read about it:
viewtopic.php?f=30&t=42275&p=313725&hilit=lumen#p313725
viewtopic.php?f=9&t=62045&p=317233&hilit=lumen#p317233
Some interesting read about it:
viewtopic.php?f=30&t=42275&p=313725&hilit=lumen#p313725
viewtopic.php?f=9&t=62045&p=317233&hilit=lumen#p317233
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
In your scene there is one mistake. You need to "Apply Scale" to the mesh object so it's scale is 1. If you fix this you can use real world value efficiency values and wattage values too.davorin wrote:Well I have the same problem with high power when I use a bitmap as light source...
Here is the sample scene...
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group