Moire and Aliasing Issue with Pattern on Animation
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- lunarstudio
- Posts: 71
- Joined: Fri May 16, 2014 12:36 pm
- Location: Boston, MA
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Does anyone have any suggestions on how to prevent/fix this?
Thank you!
create a well sized map for this sequence , if it is far away make it smaller, make a texture map for the entire wall, so no repetition.
Lower or remove bump or displacement, increase filter size if needed .
Lower or remove bump or displacement, increase filter size if needed .
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi lunarstudio,
are you sure scale unit is correct (Octane works in meters) and Ray epsilon in Kernel type panel is correct?
Rayepsilon is the distance between the geometry and the light ray when calculating ray intersections for lighting and shadowing. Larger values push rays away from the geometry surface. Lower values are more accurate, but can cause artifacts on large or distant objects. Ray Epsilon is similar to raytracing bias in other rendering engines. Adjust Ray Epsilon to reduce artifacts in large scale scenes.
Regards
Paride
are you sure scale unit is correct (Octane works in meters) and Ray epsilon in Kernel type panel is correct?
Rayepsilon is the distance between the geometry and the light ray when calculating ray intersections for lighting and shadowing. Larger values push rays away from the geometry surface. Lower values are more accurate, but can cause artifacts on large or distant objects. Ray Epsilon is similar to raytracing bias in other rendering engines. Adjust Ray Epsilon to reduce artifacts in large scale scenes.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- lunarstudio
- Posts: 71
- Joined: Fri May 16, 2014 12:36 pm
- Location: Boston, MA
- Contact:
Unfortunately this is not possible as it is a fly-around then I zoom in through the doors on a closeup. This would require a MASSIVE non-repeating brick map.create a well sized map for this sequence , if it is far away make it smaller, make a texture map for the entire wall, so no repetition.
This is a good suggestion that I've considered. Unfortunately, I don't remember right now if the map had either one applied.Lower or remove bump or displacement
Unit is in Imperial/US as unfortunately all the architects here work with those units and it's difficult to convert over.are you sure scale unit is correct (Octane works in meters) and Ray epsilon in Kernel type panel is correct?
Would you recommend reducing the Rayepsilon values? I ask in advance because it would require a large amount of time processing and experimenting.Adjust Ray Epsilon to reduce artifacts in large scale scenes.
- paride4331
- Posts: 3821
- Joined: Fri Sep 18, 2015 7:19 am
Hi lunarstudio,
Ray epsilon, try 0,001 or 0,01
Regards
Paride
ok but don't forget Octane think in meters (e.g. displacement 0,1 > 10cm)Unit is in Imperial/US as unfortunately all the architects here work with those units and it's difficult to convert over.
Ray epsilon, try 0,001 or 0,01
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid