Hey All,
I'm an Octane subscriber but for some reason can only post in this demo version sub-forum.
I'm totally stumped right now. I have a Daz figure that has multiple UVs/textures on a single mesh.
For some reason the sections of the figure respond differently to bump mapping and even look a slightly different shade in the viewport 2.0 of Maya.
I am CERTAIN the material settings are identical both in the imagetexture nodes, the material and everywhere else.
I've tested all the textures in 2 other renderers, Redshift and Arnold and everything works perfectly.
Heads up, I am using the latest RC 4.0
Here's an image of the viewport:
https://drive.google.com/open?id=16ygoA ... cHPt_rVq-T
You can see the back of the head is a different : /
Any ideas?
Strange Issue in Maya with Multi-texture Daz Figure
Moderator: JimStar
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
This looks like a C4D plugin issue, and not related to the DAZStudio plugin, so you will need to contact OTOY to fix your account to you can post in the C4D forum.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
lagauche wrote:Hey All,
I'm an Octane subscriber but for some reason can only post in this demo version sub-forum.
I'm totally stumped right now. I have a Daz figure that has multiple UVs/textures on a single mesh.
For some reason the sections of the figure respond differently to bump mapping and even look a slightly different shade in the viewport 2.0 of Maya.
I am CERTAIN the material settings are identical both in the imagetexture nodes, the material and everywhere else.
I've tested all the textures in 2 other renderers, Redshift and Arnold and everything works perfectly.
Heads up, I am using the latest RC 4.0
Here's an image of the viewport:
https://drive.google.com/open?id=16ygoA ... cHPt_rVq-T
You can see the back of the head is a different : /
Any ideas?
Hi Lagauche,
Thanks for the post.
The
textured
mode in Maya Viewport 2.0 is disabled by default to save memory.You can optimize it from Octane render tab> Maya viewport default (Global settings) rollout then set the desired resolution in
Textures resolution(px)
parameter.These settings can also be found under Octane Material in AE to set the resolution individually.
Hope you will find this helpful.
Cheers
Kind Regards
bk3d
bk3d