probable bug

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Pavlov
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Joined: Fri May 21, 2010 8:49 am

As seen here,

http://www.refractivesoftware.com/forum ... 697#p34697

probably there's a bug in emitter's export: i had to flip them to the wrong side into LW before exporting, in order to see any light.

Paolo
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
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holocube
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Hm thats really strange. Every other poly looks fine?
GTX260 Seven 64bit
I'm Superfrog
Pavlov
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hi,
yes at least so it seems... .there's just some strange behavior in a table's leg, it seems transparent if i use "specular" material, even if opacity is set to 0.
I wonder if it's flipped itself, look yourself. Anyway, i dont know if it's of any meaning since the two apps may read OBJ in different ways, but if i import the exported OBJ back into LW, it has most normals flipped.
I attach bot the picture (look at table's leg on the left in picture with emitters - in other one i used a glossy material and it look ok) and OBJ so you can check.

Paolo
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OCT.rar
OBJ inside... notice that i had to flip the emitters in LW before exporting to get light into scene. I also gave thema doublesided material, i dont know if this is actually taken in any account.
(787.46 KiB) Downloaded 440 times
legs are OK with glossy
legs are OK with glossy
legs seem transparent with specular material
legs seem transparent with specular material
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
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holocube
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could you just try exporting just the leg, or send it to me?
GTX260 Seven 64bit
I'm Superfrog
Pavlov
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hi, sure.. i made a Save Project of the whole scene so you see.

PS - i set LAMP material's normal as they should be (facing downwards). You should not get light this way no matter what you do; to get light, i had to flip them upward and then make LAMP material doublesided before export.
Let me know,
bye
Paolo
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Octane.rar
(550.12 KiB) Downloaded 408 times
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holocube
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Hm strange indeed. I am reading the point order of a poly the same everywhere. Will do some more tests
GTX260 Seven 64bit
I'm Superfrog
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