As seen here,
http://www.refractivesoftware.com/forum ... 697#p34697
probably there's a bug in emitter's export: i had to flip them to the wrong side into LW before exporting, in order to see any light.
Paolo
probable bug
Moderator: juanjgon
Hm thats really strange. Every other poly looks fine?
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
hi,
yes at least so it seems... .there's just some strange behavior in a table's leg, it seems transparent if i use "specular" material, even if opacity is set to 0.
I wonder if it's flipped itself, look yourself. Anyway, i dont know if it's of any meaning since the two apps may read OBJ in different ways, but if i import the exported OBJ back into LW, it has most normals flipped.
I attach bot the picture (look at table's leg on the left in picture with emitters - in other one i used a glossy material and it look ok) and OBJ so you can check.
Paolo
yes at least so it seems... .there's just some strange behavior in a table's leg, it seems transparent if i use "specular" material, even if opacity is set to 0.
I wonder if it's flipped itself, look yourself. Anyway, i dont know if it's of any meaning since the two apps may read OBJ in different ways, but if i import the exported OBJ back into LW, it has most normals flipped.
I attach bot the picture (look at table's leg on the left in picture with emitters - in other one i used a glossy material and it look ok) and OBJ so you can check.
Paolo
- Attachments
-
- OCT.rar
- OBJ inside... notice that i had to flip the emitters in LW before exporting to get light into scene. I also gave thema doublesided material, i dont know if this is actually taken in any account.
- (787.46 KiB) Downloaded 440 times
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
could you just try exporting just the leg, or send it to me?
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog
hi, sure.. i made a Save Project of the whole scene so you see.
PS - i set LAMP material's normal as they should be (facing downwards). You should not get light this way no matter what you do; to get light, i had to flip them upward and then make LAMP material doublesided before export.
Let me know,
bye
Paolo
PS - i set LAMP material's normal as they should be (facing downwards). You should not get light this way no matter what you do; to get light, i had to flip them upward and then make LAMP material doublesided before export.
Let me know,
bye
Paolo
- Attachments
-
- Octane.rar
- (550.12 KiB) Downloaded 408 times
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
Hm strange indeed. I am reading the point order of a poly the same everywhere. Will do some more tests
GTX260 Seven 64bit
I'm Superfrog
I'm Superfrog