OctaneRender® for 3ds max® v4.00-RC7 - 6.09 [OBSOLETE]

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DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Hi DartFrog,
I think it depends on texture compression which is very slow, could you try testing with this scene?
https://we.tl/t-hTs1zChs31
I opened up a new max 2018, rendered a teapot, opened up your scene, clicked render, no render. Says "rendering" at the top of the window, but "scene evaluation" never goes away.
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mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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I get really random crashes while batch rendering some scenes. The release is not so stable. Scenes which crash, render fine on second try. The scenes always load but 3ds max crashes before render starts.
The scenes are similar products. All scenes are the same except sometimes the product has a wall or other attribute. Materials are the same in all scenes.

I have no idea how to analyze the errors. VRAM and RAM are plenty available.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

DartFrog wrote:
Hi DartFrog,
I think it depends on texture compression which is very slow, could you try testing with this scene?
https://we.tl/t-hTs1zChs31
I opened up a new max 2018, rendered a teapot, opened up your scene, clicked render, no render. Says "rendering" at the top of the window, but "scene evaluation" never goes away.
Hi DartFrog,
it seems as you have disable tonemap, but I know I say up nonsense.
What's the Octane error log reading?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

Hi, I don't know if it is 6.09 specific, but when using a black body on a diffuse material with transpency map, with transparent emission unchecked , surface emission checked and visible on specular unchecked, I get a white edge around the objects.
I render with alpha, and compose it with a black background in PS.
Attachments
x.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Hi DartFrog,
it seems as you have disable tonemap, but I know I say up nonsense.
What's the Octane error log reading?
Regards
Paride
YES!

The new version didn't auto-choose a tone-mapping graphics card so it was left unchecked, which makes it not render. Thank you!
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:Hi, I don't know if it is 6.09 specific, but when using a black body on a diffuse material with transpency map, with transparent emission unchecked , surface emission checked and visible on specular unchecked, I get a white edge around the objects.
I render with alpha, and compose it with a black background in PS.
Hi HHbomb,
It's quite normal what happens in your render; using diffuse material would not happen. A workaround is to put falloff node in roughness slot.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
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Hi, Paride, but I have "visible on specular unchecked" in black body...
Here is the same render with a diffuse material applied to all objects.
Attachments
x2.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Maybe I missed it, but I searched and couldn't find it - Why is it now black outside of a OctaneRender Viewport region render?
neonZorglub
OctaneRender Team
Posts: 1005
Joined: Sun Jul 31, 2016 10:08 pm

DartFrog wrote:Maybe I missed it, but I searched and couldn't find it - Why is it now black outside of a OctaneRender Viewport region render?
Hi DartFrog,
You need to uncheck the 'Use Region as Film Region' in Global Preferences / Viewport, to get the previous behavior back.
There are now 2 types of region rendering, as in Octane Stand Alone.
A more convenient icon will be added soon in the Viewport.
Regards,
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:Hi, Paride, but I have "visible on specular unchecked" in black body...
Here is the same render with a diffuse material applied to all objects.
HI HHbomb,
sorry, I'm probably doing something wrong, caould share your scene (in pm if you want) please?
Regards
Paride
Attachments
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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